File Menu

文件菜单

New Project

新项目

This command opens a new project and makes it the active (current) project. Until you save the new project and give it a name, the title bar of the project window will show Untitled. If you have several projects open, you can switch between them using the main Window menu.

此命令将打开一个新项目并使其成为活动(当前)项目。在保存新项目并为其命名之前,项目窗口的标题栏将显示“无题”。如果打开了几个项目,可以使用“窗口”主菜单在它们之间切换。

Open Project...

开放项目..。

This command loads a file (a scene, a material, etc.) from a storage device (such as a hard disk) into memory and opens it in a new project window. If the current project window is empty, this is used instead.

这个命令将一个文件(场景、材质等)从存储设备(如硬盘)加载到内存中,并在新的项目窗口中打开它。如果当前项目窗口为空,则改为使用此窗口。

You can also use the Open command to import files (see the Import filters in the preferences).

您还可以使用 Open 命令导入文件(参见首选项中的 Import 过滤器)。

Recognition of these formats is automatic. Filename extensions (Windows) are superfluous, as are types and creators (Macintosh). You can also use this command to view images or load other settings. Alternatively, you can open a file by dragging it in the Explorer (Windows) or the Finder (macOS) onto a viewport.

识别这些格式是自动的。文件扩展名(Windows)是多余的,类型和创建者(Macintosh)也是多余的。还可以使用此命令查看图像或加载其他设置。或者,您可以打开一个文件拖动它的资源管理器(Windows)或搜索器(macOS)到一个视图。

Merge Project...

合并项目..。

This command lets you add scenes, objects, materials, etc. to the active project.

此命令允许您向活动项目添加场景、对象、材质等。

Tip: 提示:
When merging scenes that use special render effects (e.g., HAIR, Sketch and Toon), make sure to activate these effects in the current scene as well. This will not be done automatically (however, related Assets in relative paths must be copied manually)! 当合并使用特殊渲染效果的场景时(例如,HAIR,Sketch 和 Toon) ,确保在当前场景中也激活这些效果。这不会自动完成(但是,相关路径中的相关资产必须手动复制)

Merging Projects, including Takes

合并项目,包括需求

Let’s say you have an opened Project with Takes to which you want to merge another Project that includes Takes. How can these Takes be combined?

假设您有一个打开的带有 Takes 的项目,您希望将其合并到另一个包含 Takes 的项目。这些需求如何组合在一起?

When a Project containing Takes is merged, the following prompt will appear: Do you want to reassign included Takes?.

合并包含 Takes 的 Project 时,将出现以下提示: 是否重新分配包含的 Takes。

You have three options from which to choose:

你有三个选择:

The Takes listed on the right can be dragged to two locations. 右边列出的 Takes 可以拖动到两个位置

There are two ways Takes from a Project being merged (shown at right) can be incorporated into a Project with existing Takes:

有两种方法可以将一个正在合并的项目中的 Takes (如右图所示)合并到一个已经存在的项目中:

  1. Drag the Take into the hierarchy in which you want it to lie. 将“接受”拖动到您希望它处于的层次结构中
  2. Drag the Take into one of the linked fields, i.e., the overridden settings of file being merged will be integrated into the respective Take. In both cases the assignment type will be represented by a corresponding icon (at right of image). 将 Take 拖动到一个链接字段中,例如,正在合并的文件的重写设置将被集成到各自的 Take 中。在这两种情况下,赋值类型都将由相应的图标(图片右侧)表示

This simply means that, for the first method, the Take will remain unchanged, including its name, and that it will be incorporated in an existing take with the second method.

这仅仅意味着,对于第一个方法,Take 将保持不变,包括其名称,并且它将与第二个方法合并到一个现有的 Take 中。

The small x icons can be used to delete the respective assignment (which will anyway first be confirmed when OK is clicked).

小的 x 图标可以用来删除相应的分配(无论如何,当确定点击时将首先确认)。

Revert to Saved Project...

恢复到保存项目..。

This command reverts the scene to its most recently saved version. Because you will lose any changes made to the current project since it was last saved, a dialog first checks that you want to revert to the saved version.

此命令将场景恢复到其最近保存的版本。因为您将丢失自上次保存以来对当前项目所做的任何更改,所以对话框将首先检查是否要恢复到保存的版本。

Close Project

关闭项目

Closes the active project. If it contains any unsaved changes, a dialog opens to check if you want to save the scene before closing it.

关闭活动项目。如果它包含任何未保存的更改,则会打开一个对话框,以检查是否要在关闭场景之前保存该场景。

Close All Projects

关闭所有项目

Closes all open projects. If any projects contain unsaved changes, a dialog opens to check if you want to save the scene before closing it.

关闭所有开放项目。如果任何项目包含未保存的更改,则会打开一个对话框,以检查是否要在关闭场景之前保存该场景。

Save Project

保存项目

This command saves your project without first opening the file selector. The scene is saved using the name chosen when you selected the Save As command (i.e. the name that appears in the title bar). If this is the first time you are saving a new project and it does not have a name yet, then the Save command behaves just like Save As.

此命令在不首先打开文件选择器的情况下保存项目。场景是使用您选择“另存为”命令时选择的名称(即出现在标题栏中的名称)来保存的。如果这是您第一次保存一个新项目,而它还没有名称,那么 Save 命令的行为就像 Save As。

Save Project as...

将项目保存为..。

Save As always opens the system file selector. The filename you enter here will be displayed in the project window’s title bar. Cinema 4D automatically appends the appropriate extension (.c4d for scenes) to the filename.

“另存为”总是打开系统文件选择器。您在这里输入的文件名将显示在项目窗口的标题栏中。Cinema 4D 自动附加适当的扩展(。C4d for scenes)到文件名。

Save Incremental...

保存增量..。

Each time a file is saved using this function, a new file will be created, numbered sequentially in ascending order. An unlimited number of copies can be saved (at least until your hard drive is full).

每次使用此函数保存文件时,都会创建一个新文件,按升序顺序编号。可以保存无限数量的副本(至少在硬盘满之前)。

If a file name is sequentially numbered, e.g., xxxxx001, this number will automatically be recognized and subsequent files named accordingly (xxxxx002, xxxxx003, etc.).

如果文件名是按顺序编号的,例如,xxxxx001,这个数字将自动被识别,随后的文件也会相应地被命名(xxxxx002,xxxxxxx003等等)。

Save All Projects

保存所有项目

This function saves all open projects. If a scene has not yet been saved (and therefore is untitled), the appropriate system file selector opens for you to choose a name and path.

此函数保存所有打开的项目。如果场景尚未保存(因此未命名) ,则会打开相应的系统文件选择器,供您选择名称和路径。

Save Project with Assets...

用资产保存项目..。

Transferring scenes from one computer to another is always particularly challenging for a project leader. Selecting this command opens the usual system file selector for saving files. Choose a folder and enter a name. Cinema 4D creates a new folder in the specified path and saves the scene there. In addition, it may create an additonal folder (e.g., named ,tex’ or ,vol’, depending on the file type), into which it copies all the files necessary for rendering the scene. You can now move the project to another system.

将场景从一台计算机转移到另一台计算机对于项目负责人来说总是特别具有挑战性。选择此命令将打开用于保存文件的常用系统文件选择器。选择一个文件夹并输入一个名称。Cinema 4D 在指定的路径中创建一个新的文件夹,并将场景保存在那里。此外,它可以创建一个附加的文件夹(例如,命名的,tex’或,vol’ ,取决于文件类型) ,在其中复制渲染场景所需的所有文件。现在可以将项目移动到另一个系统。

If it is discovered that assets are missing upon executing the command, a dialog window will open (Asset x cannot be found. Do you want to select a path?) with the following options:

如果在执行命令时发现资产丢失,则会打开一个对话框窗口(无法找到资产 x。要选择路径吗?)有以下选择:

Tip: 提示:
Note also the 还要注意Project Asset Inspectir 项目资产检查, which can display all missing assets. 可以显示所有丢失的资产

Save Project for Cineware...

保存电影软件项目..。

Use this option if you want to save a Cinema 4D project for use with third-party applications (those in which the .c4d file format can be opened). Polygon copies created by geometry generators and material properties will be saved within the file. Details can be found under Cineware.

如果您想保存一个 Cinema 4D 项目以便与第三方应用程序一起使用,请使用此选项。C4d 文件格式可以打开)。几何生成器创建的多边形副本和材质属性将被保存在文件中。详细信息可以在 Cineware 下找到。

Send to Allplan

发送到 Allplan

This command will be made available if you have Allplan 2008 installed on your computer. A temporarily cached file will be created that will open the currently open Cinema 4D in Allplan. If Allplan is not running, the application will be started automatically. See also Save Polygon Objects for Melange Exchange.

如果您的计算机上安装了 Allplan 2008,则可以使用此命令。将创建一个临时缓存文件,打开 Allplan 目前开放的 Cinema 4D。如果 Allplan 没有运行,应用程序将自动启动。请参阅为混合交换保存多边形对象。

Recent Files

最近的文件

Cinema 4D remembers which files you have opened recently and lists them on this sub-menu for quick access. Define the maximum number of files listed in Edit / Preferences (Files page).

C4D 记得你最近打开了哪些文件,并列出他们在这个子菜单上的快速访问。定义 Edit/Preferences (Files page)中列出的最大文件数。

Quit and Free License

退出和自由许可

This command will quit Cinema 4D and free the license (see also Lizence Manager). For example, if you have 2 licenses running on 3 computers, Cinema 4D should always be quit using this command so the license can be used by another computer.

此命令将退出C4D 并释放许可证(参见 Lizence Manager)。例如,如果你有两个许可证运行在3台计算机上,Cinema 4D 应该总是退出使用这个命令,这样许可证可以被另一台计算机使用。

When Cinema 4D is restarted, a free license will be requested immediately (contrary to the Sign-Out command, you will not be signed out).

当 Cinema 4D 重新启动时,将立即请求免费许可(与“签出”命令相反,您将不会被签出)。

Note for mac users: This command can be found under Cinema 4D if the main mac menu is enabled.

Mac 用户注意: 如果启用了主 mac 菜单,这个命令可以在 Cinema 4D 下找到。

Quit

退出

File / Quit quits the program. If any unsaved changes are detected, a dialog asks you if you wish to save these before quitting. Clicking on Cancel in this dialog returns you to the program.

File/Quit 退出程序。如果检测到任何未保存的更改,则对话框将询问您是否希望在退出前保存这些更改。单击此对话框中的 Cancel 将返回程序。