UVW From Projection

来自投影

This command creates UVW tags faster than ever before. Neither does the BodyPaint 3D assistant have to be used nor is a Material tag required in which a projection type must first be defined before a UVW tag can be created.

这个命令创建 UVW 标记的速度比以往任何时候都要快。不需要使用 BodyPaint 3D 助手,也不需要使用 Material 标记,在这个标记中必须首先定义投影类型,然后才能创建 UVW 标记。

The Set from Projection command can be applied to any number of selected objects simultaneously. It can also modify existing UVW tags. Simply select the objects to which UVW tags should be assigned. If multiple UVW tags are on a single object, select the respective tag. If no tag is selected, a new tag will be created. The command can only be called up if the selected object is a polygon object, i.e., not a primitive, Generator, etc.

Set from Projection 命令可以同时应用于任意数量的选定对象。它还可以修改现有的 UVW 标记。只需选择 UVW 标记应该分配给的对象。如果单个对象上有多个 UVW 标记,请选择相应的标记。如果没有选择标记,将创建一个新标记。只有当所选对象是一个多边形对象时,才能调用该命令,例如,不是一个原语、 Generator 等。

Several of the options below should be familiar to you from the UV Manager’s Projection tab. They work similarly.

下面的几个选项应该是你所熟悉的从紫外线管理器的投影标签。他们的工作类似。

Options

选择

Name

姓名

If a new UVW tag is created (none are selected when the command is called up; if UVW tags are selected (multiple selection), these will not be renamed or locked: see next option), its name can be defined here. This name will be displayed in the Base tab.

如果创建了一个新的 UVW 标记(调用该命令时没有选择; 如果选择了 UVW 标记(多选择) ,则不会重命名或锁定这些标记: 请参见下一个选项) ,则可以在这里定义其名称。此名称将显示在 Base 选项卡中。

Lock UVW

The UVW tag that is created will be locked after it’s been created to prevent it from being modified inadvertently.

创建的 UVW 标记在创建之后将被锁定,以防止被无意中修改。

Use Polygon Selection

使用多边形选择

Enabling this option will re-project selected polygons. This will only be done for selected UVW tags. If this option is disabled, the complete object will be included.

启用此选项将重新投影选定的多边形。这只会在选定的 UVW 标记中完成。如果禁用此选项,则包含完整的对象。

Projection Type

投影类别

These work like the projection types in the UV Manager (see also Projection). For most projection types, several additional settings are available, which are described below, such as the orientation of the projection. The Frontal option is somewhat different in that the projection is dependent on the active camera and the aspect ratio defined for rendering.

这些工作类似于 UV 管理器中的投影类型(参见投影)。对于大多数投影类型,可以使用一些额外的设置,如下面所描述的,例如投影的方向。正面的选择有点不同,因为投影是依赖于活跃的相机和定义的渲染长宽比。

The Automatic Packed UVs function represents the Packing algorithm introduced in Cinema 4D S22.

自动打包 UVs 功能代表了在 Cinema 4D S22中引入的打包算法。

Include Children

包括孩子

If this option is enabled, the command will not only affect all selected objects but will also affect all Child objects. This means that you don’t have to select the entire hierarchy in advance to assign a UVW tag to each Child object.

如果启用此选项,则该命令不仅会影响所有选定的对象,还会影响所有 Child 对象。这意味着您不必事先选择整个层次结构来为每个 Child 对象分配 UVW 标记。

Per Object / Per Hierarchy / Use all Objects

每个对象/每个层次结构/使用所有对象

The texture shown at the left with 左边显示的纹理Projection Type 投影类别 set to 开始Cube 立方体 and Projection Volume 投影体积 set to 开始Per Object 每件物品 (center) and (中)及Use all Objects 使用所有对象 (right). (右)

These options define the space (or the bounding box, see Fit to Selection) in which the projection should be made for multiple objects: should the UV space (0-1) cover all objects or only individual objects?

这些选项定义了为多个物体进行投影的空间(或边界框,参见适合选择) : UV 空间(0-1)是应该覆盖所有物体还是只覆盖单个物体?

Fit to Selection

适合选择

Internally, a bounding box will be created for the object for projection (comparable to the preview shown when Texture and Enable Axis) modes are activated simultaneously in the Tools menu. If the Fit to Selection option is enabled, the bounding box will only be placed around the selected polygons (otherwise around the entire object):

在内部,将为对象创建一个边界框用于投影(类似于当纹理和启用轴同时激活时所显示的预览)模式在工具菜单中激活。如果启用“适合选择”选项,边界框将只放置在选定的多边形周围(否则放置在整个对象周围) :

Fit to Selection 适合选择 enabled with 利用Projection Type 投影类别 set to 开始Frontal 额叶 (Tile 瓷砖 disabled in the Material tag). 在 Material 标签中禁用)

Projection Orientation

投影方向

Left 左边Projection Orientation set to 投影方向设置为Object System 对象系统, right to 、直接World System 世界体系.

The projection orientation is important for many projection types. Again, imagine a bounding box around the object. It can be oriented in one of the following ways:

投影方向对于许多投影类型都很重要。再次,想象一个包围物体的包围盒。它可以通过以下方式之一来定位: