Texture

纹理

Here you can edit the selected texture interactively using the Move, Rotate and Scale tools, i.e., manually fine-tune the projection. The Material tag’s coordinates will be affected.

在这里,你可以使用移动、旋转和缩放工具交互式地编辑选定的纹理,也就是说,手动微调投影。材质标签的坐标将受到影响。

To use this tood mode, a clearly assigned Material tag (or a selected Projection node) must be in place. This is the case if only one Material tag is assigned - then the corresponding object only has to be selected. If multiple Material tags are assigned to an object, the respective tag must be selected. Only then will the projection be shown.

要使用这种方式,必须有一个明确分配的 Material 标记(或者一个选定的 Projection 节点)。如果只分配了一个 Material 标记,那么只需要选择相应的对象,就会出现这种情况。如果为一个对象分配了多个 Material 标记,则必须选择相应的标记。只有这样才能显示投影。

Of course, this only makes sense if the UVW or Camera Projection is not defined for the Material tag (here, the projection is defined differently). In these modes, no projection help views will be shown.

当然,只有当 UVW 或 Camera Projection 没有为 Material 标记定义时(这里定义的是不同的) ,这样做才有意义。在这些模式中,不会显示任何投影帮助视图。

You can edit one texture at a time only. If multiple Material tags are selected, the grid lines will not appear and cannot be edited. 你一次只能编辑一个纹理。如果选择了多个 Material 标记,则网格线不会出现,也不能编辑

The mapping (i.e. the type of projection) is taken into account.

映射(即投影的类型)也被考虑在内。