Views and Viewports
视图和视窗
You can open as many view panels as you like. Each view panel has its own display settings.
您可以打开任意数量的视图面板。每个视图面板都有自己的显示设置
A view panel can display up to four viewports (views of a scene), each with its own display settings.
一个视图面板最多可以显示四个视口(场景视图) ,每个视口都有自己的显示设置。
Tip:
提示:
The viewport display can be flawed if the distance between the camera and a point in the display is greater than
1 million units.
如果相机与显示器中某一点的距离超过100万个单位,那么视口显示就会出现问题
At the Viewport’s upper right edge are four icons. If you click and hold on one of the symbols you can move or
rotate the camera sideways or in the direction of view – independent of the currently active mode (Tablet
users should activate the Graphics Tablet option in the Preferences menu’s Input Devices menu). The symbol
farthest to the right is for switching the active view.
在视窗的右上边缘有四个图标。如果你点击并按住其中一个符号,你可以移动或旋转摄像机横向或视角方向-与当前的激活模式无关(平板电脑用户应激活首选项菜单的输入设备菜单中的平板电脑选项)。最靠右的符号是用来切换活动视图的。
Viewports with an orthogonal view can also be rotated around their orthographic axis The camera will rotate
around its angle of view. Simultaneously pressing the Shift key will
rotate the camera in 15° increments.
正交视图的视口也可以围绕其正交轴旋转相机将围绕其视角旋转。同时按下 Shift 键将以15 ° 的增量旋转相机。
All details regarding interactive camera navigation can be found under Camera
Mode.
关于交互式相机导航的所有细节都可以在相机模式下找到。
Optimizing the display speed in the Viewport
优化 Viewport 的显示速度
A scene that contains many elements can be slow to navigate in the viewport. So, what can be done to remedy
this?
包含许多元素的场景在视区中导航速度会很慢。那么,我们可以做些什么来弥补这一点呢?
- Does your scene contain many generators that must be recalculated each time the view in the viewport is
changed? 您的场景是否包含许多生成器,每次视图中的视图更改时都必须重新计算?
Cinema 4D works the fastest with simple polygons (i.e. those that have not been deformed,
subdivided, etc.). Generators include Subdivision Surfaces, Extrude object, parametric primitives, instances,
Cloner Objects, etc. All generators can be converted to polygonal objects by applying the Cinema 4D 用简单的多边形(即那些没有变形、细分等的多边形)工作得最快。生成器包括细分曲面、挤出对象、参数原语、实例、 Cloner 对象等。所有的生成器都可以转换为多边形对象Current State to Object 对象的当前状态 or 或Make Object Editable 使对象可编辑 commands.
Subdivision Surface and other Generators can simply be temporarily deactivated (click on the green check
mark). Remember that hiding elements will not necessarily help because, internally, the objects must still be
rendered. If, for example, you use a Cloner Object to arrange objects around a sphere, this sphere, even
though it is hidden, must nevertheless be calculated internally so the Clones can be arranged around
it. 命令。细分曲面和其他发电机可以暂时关闭(点击绿色复选标记)。记住,隐藏元素不一定有帮助,因为在内部,仍然必须呈现对象。例如,如果您使用 Cloner 对象在球体周围排列对象,那么这个球体,即使它是隐藏的,也必须在内部计算,以便克隆对象可以围绕它排列
- Keep the number of polygons at a minimum. 将多边形的数量控制在最低限度
You can lame the viewport view by creating a
single object that contains a million points. Surfaces not visible in the scene do not have to be subdivided
very much. Optimizing the number of polygons your objects contain will not only improve your viewport refresh
speed, it can also drastically reduce render times! 您可以通过创建一个包含一百万个点的对象来削弱 viewport 视图。场景中不可见的表面不需要进行很多细分。优化你的对象包含的多边形数量不仅可以提高你的视窗刷新速度,还可以大大减少渲染时间
- Avoid having too many objects in your scene. 避免在场景中有太多的物体
Cinema 4D is optimized for displaying a fewer number
of objects with a high polygon count. A scene that contains many objects will slow down the viewport view!
Thousands of Null Objects can slow down the viewport view, just as a very complex hierarchy. It may, though,
be possible to collapse this hierarchy into a single object. Objects duplicated via instancing or using the
Cloner Object will also slow the viewport view much more than a single object made up of these instances or
clones ( Cinema 4D 是优化显示较少的对象与高多边形计数。一个包含很多对象的场景会降低视口视图的速度!成千上万的空对象可以降低视口视图的速度,就像一个非常复杂的层次结构一样。不过,将这个层次结构折叠成单个对象也许是可能的。通过实例复制或使用 Cloner 对象复制的对象也会比由这些实例或克隆组成的单个对象(Connect 联系.
Let’s take, for example, a house that was imported from a CAD program that has each element as a separate
object. This would be a worst case scenario for Cinema 4D. Optimize such scenes by grouping like
objects. For example, 120 windows and 120 window panes can be combined into 2 objects (windows and window
panes). The Connect command will work wonders here. Make sure you
allow enough time in your workflow for optimizing such a scene. This optimization step is just as important
as all subsequent steps you take to finish your scene.
让我们以一个房子为例,它是从一个 CAD 程序导入的,每个元素都是一个单独的对象。这将是C4D院最糟糕的情况。通过分组类似的对象来优化这些场景。例如,120个窗口和120个窗口窗格可以组合成2个对象(窗口和窗口窗格)。连接命令将在这里创造奇迹。确保你在你的工作流程中有足够的时间来优化这样的场景。这个优化步骤和所有后续步骤一样重要,你需要完成你的场景。
- Experiment with the various display modes - in particular with the 实验与各种显示模式-特别是与Level of Detail 细节层次 setting. The 环境less precise 没那么精确
the level of detail, the 细节的层次faster 快点 the viewport view will be. 视窗视图将是
- The
这个display 显示 mode can also be defined for object layers via the Display tag. This lets
you reduce the effect resource gobbling objects may have. 也可以通过 Display 标记为对象层定义 mode。这样可以减少资源占用对象可能产生的影响
- The more objects or elements you
can see in your scene, the slower the display will be. Don’t forget that objects can be hidden. Various types
of objects and other elements can also be hidden in the viewport’s 你在场景中看到的对象或元素越多,显示效果就越慢。不要忘记对象是可以隐藏的。各种类型的对象和其他元素也可以隐藏在视口中Filter 过滤器 menu. 菜单
- Not all objects have to be viewed in high quality in
the viewport. The display quality can be reduced in the viewport presets 并不是所有的对象都必须在视窗中以高质量的方式观看。显示质量可以在视口预置中降低Inactive Object 非活动对象 Tab, i.e.,
only the active object can be viewed in high quality and all other objects can be displayed as a cube or other
primitive. 也就是说,只有活动对象可以高质量地查看,而所有其他对象都可以显示为多维数据集或其他原语
- Complex XPresso Expressions are always being calculated. If a particular
Expression is not really required while working with your scene simply deactivate the corresponding XPresso
tag. 总是在计算复杂的 XPresso 表达式。如果在处理场景时不需要特定的表达式,只需停用相应的 XPresso 标签即可
View
查看
Cameras
相机
Display
展示
Options
选择
Filter
过滤器
Panel
委员会
HUD
平视显示器