C4D阿诺德渲染器插件Solid Angle Cinema 4D To Arnold 3.0.3
Solid Angle Cinema 4D To Arnold 3.0.3(C4DtoA)阿诺德是一款不错的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。更新支持Cinema 4D R22,此版本使用Arnold 6.03内核,并且包含 Arnold GPU。可作为Cinema 4d,Maya, Softimage, Houdini 和 Katana插件,或者作为一个独立的渲染器运行在Linux,Windows和Mac OS X。zui*初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影。
Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
3.0.3,2020年4月20日
支持的Cinema 4D版本:
R19.024及以上
R20.057及以上
R21.026及以上
R22.016及以上
此版本使用 Arnold 6.0.3.0 内核,并包含 Arnold GPU
*插件转载自C4DSKY.COM,感谢书生的辛苦整理与分享。
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