corona渲染器工具 coronatools 1.0 For Cinema 4D
CHANGES 1.0
Initial release
OVERVIEW
Quickly convert old C4D/vray scenes to Corona
Convert Materials, Cameras, Lights, Environment, Rendersettings with one click
Layer-, Link- and Instance-Assignments are maintained
Basic Animations are maintained
FEATURES C4D
Materials:
SSS shader in luminance channel is converted to the corresponding settings
Color shader in Alpha channel is converted to color in opacity channel
Reflectance (R16+): The most prominent reflectance layer will be considered for conversation thus appearance may strongly deviate
If transparency, luminance and Gi Portal is ticked, the material is converted to a Corona Portal material; all other channels are disregarded
Lights:
Conversion of Arealights, Spotlights, Omnilights, IES lights
Support of available area-light types
Inheritance of visibility related features (Viewport visibility, Reflection visibility, etc.)
Cameras:
Conversion based on set renderer (AR/Physical)
Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.)
Environment:
Physical Sun's position is completeley re-calculated, therefore the conversion is not 完完全全 accurate. (Avg. deviation should be less than 0.3%)
Rendersettings:
Rendersettings are newly created based on active rendersetting
FEATURES VRAY
Materials:
The first active diffuse channel found will be considered for conversion
The first active specular channel found will be considered for conversion
Glossiness conversion is considering the current shading model
Texture maps will be stripped from Vray bitmap shader. Future versions will support a wider range of Vray shaders
2Sided materials: Corona material inherits all properties from the material linked in slot 1, plus translucency properties of the 2Sided material
BlendMtl: Corona material walks through all slots. If a slot is empty or inactive, the next slot will be checkd, starting at the base slot The first two valid found will be used
DisplaceMtl: Creates a new Corona default material with displacement inherited
BumpMtl: Creates a new Corona default material with bump inherited
Lights:
Conversion of Arealights, Spotlights, Omnilights, IES lights
Support of available area-light types
Inheritance of visibility related features (Viewport visibility, Reflection visibility, Directionality etc.)
Cameras:
Conversion of photographic settings (Exposure, ISO, Blade Settings, DoF, MoBlur, etc.)
Rendersettings:
Conversion of Vray Environment when neccessary (Creates new materials for each Override slot in Corona)
Override Mtl support
Rendersettings are newly created based on active rendersetting
TODO & PLANNED
Render Elements (Mat IDs, Masks, etc.)
Compositing-Tag support
Vray: Shaderwalker / Total conversion to C4D shaders where applicable
Support for latest Corona features
Support for certain rendersettings
Refactoring
Advanced statistics
Light Lister
Camera Lister
SUPPORTED MATERIALS
Cinema 4D Material
Cinema 4D Danel Material
Cinema 4D Banji Material
Cinema 4D Nukei Material
Vray Advanced Material
Vray Displace Material
Vray Bump Material
Vray 2Sided Material
Vray Blend Material
Vray Fast SSS 2 Material
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