C4D R15 GI详解视频教程:Cineversity – R15 Global Illuminations
C4D全局光照系列教材,从光的类型到GI渲染的设置到zui*后两个案例的详解,一共15课时
In this series you will learn about the Global Illumination effect inside Cinema 4D.
The series starts with a general overview of what Direct Light and Indirect Light are and what that means to the renderer.
With that groundwork laid the concepts behind sampling and how that affects the resulting GI solution are covered. This includes information about how the size of illuminating objects affects the GI calculations the GI Area Light attribute and GI portals.
With an idea of what goes into sampling the scene you will then explore the various GI methods including primary (Irradiance Cache Quasi-Monte Carlo) and secondary bounces (Irradiance Cache Quasi-Monte Carlo Radiosity Maps and Light Mapping).
After going over the various GI methods you will then be introduced to working with caches for the Irradiance Cache Radiosity Maps and Light Mapping.
Finally the series wraps up with two example scenes. The first scene covers working with the Irradiance Cache to render an interior that has an animated camera and the second explores using the Irradiance Cache or QMC when there are animated objects in the scene.
Global Illumination, Part 01: Series Overview
Global Illumination, Part 02: Overview of How Direct and Indirect Light are Calculated
Global Illumination, Part 03: Various Ways of Lighting with Indirect Illumination
Global Illumination, Part 04: Working With the Material Illumination Tab
Global Illumination, Part 05: Limitations of Lighting with Material's Only
Global Illumination, Part 06: The General Tab of the Global Illumination Effect
Global Illumination, Part 07: The General Tab of the Global Illumination Effect Continued
Global Illumination, Part 08: The Irradiance Cache and Record Settings
Global Illumination, Part 09: The QMC (Quasi-Monte Carlo) Method
Global Illumination, Part 10: An Overview of the Secondary Method
Global Illumination, Part 11: Using Light Mapping for the Secondary Method
Global Illumination, Part 12: Using Radiosity Maps for The Secondary Method
Global Illumination, Part 13: An Overview of Caching Indirect Illumination
Global Illumination, Part 14: Setting Up Global Illuminations for Camera Animation
Global Illumination, Part 15: Setting Up Global Illumination for Object Animation
官网:http://www.cineversity.com/vidplaylist/r15_global_illuminations
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