C4D R16系列教程:R16 Workflow on Dreadnought Trailer & Arnold with C4D 

2014-09-19 13:41 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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C4D R16系列教程:R16 Workflow on Dreadnought Trailer & Arnold with C4D
C4D R16系列教程:R16 Workflow on Dreadnought Trailer & Arnold with C4D - C4D之家 - cinema4d_-2014-09-19-13.38.36.jpg

Manuel goes through how they used Cinema 4D to make a video game trailer for Dreadnought. He specifically goes over how to unwrap UVs and set up textures on models. Towards the end of the presentation he goes over the new Arnold renderer that is new for Cinema 4D.

Siggraph 2014 Rewind - Manuel Casasola Merkle: R16 Workflow on Dreadnought Trailer & Arnold with C4D
Manuel Casasola Merkle demonstrates how AixSponza utilized Cinema 4D Release 16 in the development of the E3 trailer for Yager’s Dreadnought game. Manuel discusses the complete production process, and demonstrates the process of performing retopology on high-res game assets using the Polygon Pen.
Manuel also previews upcoming integration of the Arnold render engine with Cinema 4D, including the handling of hair and motion blur.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada
00:44        Showreel
02:57        Dreadnought Intro
04:34        Dreadnought Trailer
05:59        Dreadnought Pre-production
09:47        Dreadnought Retopology / Polygon Pen
16:14        Dreadnought Texturing / UV
19:07        Dreadnought Topology Maps (cinemaplugins.com/c4d-plugins/topology-vertex-maps/)
19:44        Dreadnought Lighting
20:21        Dreadnought Rigging
21:44        Dreadnought Environment / World Machine (world-machine.com/)
24:48        Dreadnought World Gate & Explosions / Thinking Particles, Turbulence FD & Krakatoa
27:21        Dreadnought Compositing
28:32        Arnold for C4D - Introduction
34:20        Arnold for C4D - Hair
35:26        Arnold for C4D - Skin
36:23        Arnold for C4D - Motion Blur



  
  

   

      
      

        
        
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视频教程
教程格式: MP4 
教程语言: 英文
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教程性质: 普通教程
教程作者: Cineversity
教程来源: C4D.CN
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