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UV Peeler Tool 紫外线削皮工具Options 选择Tool 工具

Options

选择

Min U[0..1]
Max U[0..1]
Min V[0..1]
Max V[0..1]

Min u [0. . 1] Max u [0. . 1] Min v [0. . 1] Max v [0.1]

The UV coordinates system has its null point at the top left and the UV islands are arranged accordingly. 紫外线坐标系在左上角有其零点,并相应地安排紫外线岛

These settings (which can also be defined ) define where the unwrapped UV islands will lie on the provisional tile: The island will be laid out between the Min. and Max. values. For individual UV tiles, this means that the UV island will be spread across the complete tile if Min. U/Min. V=0 and Max. U/Max. V=1. Depending on which values are set, the island can then be scaled or moved.

这些设置(也可以定义)定义了未包装的 UV 岛屿将在临时瓦片上的位置: 岛屿将被布置在 Min 之间。还有马克斯。价值观。对于个别紫外线瓷砖,这意味着紫外线岛将蔓延到整个瓷砖如果分钟。U/Min.0 and Max.U/Max.V = 1.根据设置的值,岛可以缩放或移动。

If multiple tiles are unwrapped simultaneously, the UV Island Storage setting described below will decide if individual islands should be arranged on a single or on multiple UV tiles. For the latter, the UV tile will be split (see image).

如果多块瓷砖同时打开,下面描述的紫外线岛存储设置将决定单个岛屿应该安装在单块还是多块紫外线瓷砖上。对于后者,UV 贴片将被拆分(见图片)。

U Uniformity[0..100%]
V Uniformity[0..100%]

一致性[0.100% ] v 一致性[0.100% ]

When unwrapping the UV mesh, the UV Peeler will first take the geometric factors into consideration, which means that, for example, narrow polygon rings will be displayed narrow in the UV mesh and polygon rings with a larger diameter will also appear larger in the UV tiling.

在展开 UV 网格时,UV 削皮器会首先考虑几何因素,这意味着,例如,窄多边形环会在 UV 网格中显示狭窄,而直径较大的多边形环也会在 UV 贴砖中显示较大。

These two settings can be used to straighten out UV polygons by increasing the values up to 100% to achieve tiles that are exactly the same size (if both the Fixed Ring Length and Equidistant Uniformity options are enabled). Increasing the U Uniformity value increases the UV polygon ring width - ultimately to that of the tile (while adapting all U edge lengths accordingly), and the V Uniformity increases the UV polygon ring width.

这两个设置可以用来矫正紫外线多边形的价值增加到100% ,以实现瓷砖是完全相同的大小(如果固定环长度和等距均匀性选项都启用)。增加 u 均匀度值增加紫外多边形环的宽度——最终达到平铺的宽度(同时相应地适应所有 u 边长度) ,而 v 均匀度增加紫外多边形环的宽度。

Invert U
Invert V

反相逆变 v

Use these settings to mirror the unwrapped UV islands vertically (U Invert) or horizontally (V Invert) along the tile’s center axis. Note that the projection of the underlying texture will then be mirrored accordingly.

使用这些设置可以沿着瓷砖的中心轴垂直(u Invert)或水平(v Invert)反射未包装的 UV 岛。请注意,基础纹理的投影将被相应地镜像。

Fixed Ring Lengths

固定环长度

Left: the unwrapped object; center: UV mesh with 左: 未包装的物体; 中心: UV 网格与Fixed Ring Lengths 固定环长度 disabled; right: UV mesh with 禁用; 右: UV 网格与Fixed Ring Lengths 固定环长度 enabled. 使能

Enabling this option will cause the UV polygon rings - which can sometimes be very irregular - to run horizontally and parallel.

启用此选项将导致紫外线多边形环-有时可以非常不规则-水平和平行运行。

Equidistant Uniformity

等距均匀性

Left: the unwrapped object; center: UV mesh with 左: 未包装的物体; 中心: UV 网格与Equidistant Uniformity 等距均匀性 disabled; right: with 残疾人; 右: 与Equidistant Uniformity 等距均匀性 enabled. 使能U/V Uniformity U/V 均匀性 set to 开始100% for each. 每一个

The UV polygons can only be made completely square if this option is enabled (if U/V Uniformity is increased dramatically; the Fixed Ring Lengths option then has correspondingly less effect).

紫外线多边形只有在启用这个选项的情况下才能完全正方形(如果 U/V 均匀性显著提高,固定环长选项的影响相应较小)。

However, the ratio of polygon size to the corresponding UV polygon will become increasingly unbalanced, i.e., very small polygons will be a disproportionate amount of texture surface and vice-versa, which can result in resolution issues on the texture (e.g., too little texture surface for detailed brush strokes).

然而,多边形的大小与相应的紫外线多边形的比例将变得越来越不平衡,也就是说,非常小的多边形的纹理表面数量不成比例,反之亦然,这可能导致纹理的分辨率问题(例如,纹理表面太小,无法进行细致的笔触)。

UV Island Storage

紫外线岛储存

Left: the unwrapped object; top right: 左: 未包装的对象; 右上:Single UV Tile 单紫外线贴片 enabled; bottom right: 右下角:Multiple UV Tiles 多紫外线瓷砖 enabled. 使能

If multiple valid edges are selected, these options define whether or not the individual UV islands should be placed on a single or each on a separate UV tile.

如果多个有效的边缘被选中,这些选项定义是否个别紫外线岛应放置在一个或每个单独的紫外线瓷砖。

Restrict UV Islands to Tiles

限制紫外线岛屿使用瓷砖

If you move UV islands ) define where the unwrapped UV islands will lie on the provisional tile: The island will be laid out between the Min. and Max. values. For individual UV tiles, this means that the UV island will be spread across the complete tile if Min. U/Min. V=0 and Max. U/Max. V=1. Depending on which values are set, the island can then be scaled or moved.

如果你移动 UV 岛)定义未包装的 UV 岛屿将躺在临时瓦片上: 岛屿将被布置在 Min 之间。还有马克斯。价值观。对于个别紫外线瓷砖,这意味着紫外线岛将蔓延到整个瓷砖如果分钟。U/Min.0 and Max.U/Max.V = 1.根据设置的值,岛可以缩放或移动。

If multiple tiles are unwrapped simultaneously, the UV Island Storage setting described below will decide if individual islands should be arranged on a single or on multiple UV tiles. For the latter, the UV tile will be split (see image).

如果多块瓷砖同时打开,下面描述的紫外线岛存储设置将决定单个岛屿应该安装在单块还是多块紫外线瓷砖上。对于后者,UV 贴片将被拆分(见图片)。