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Cheen ShaderBasic 基础Gradients 梯度Diffuse 漫反射Specular 1 镜面1Specular 2 镜面2Specular 3 镜面3Transparency 透明度Reflection 反思Environment 环境Ambient 环境Roughness 粗糙度Anisotropy 各向异性Illumination 照明Esoterica 女名女子名Assign 分配

Gradients

梯度

Color

颜色

Is used to alter the base color of the object based on the angle between the camera and the surface normal (the left side of the gradient is the edge of the object while the right side of the gradient is the center of the object).

根据摄像机与表面法线的角度(梯度的左侧是物体的边缘,而梯度的右侧是物体的中心)来改变物体的基色。

Opacity

不透明度

Causes the opacity of the object to change according to the angle between the camera and the surface normal. White is opaque while black knots are transparent. Knots at the left side of gradient affect the edge of the object while knots at the right side of the gradient affect the middle of the object.

根据摄像机和表面法线的角度改变物体的不透明度。白色是不透明的,而黑色的结是透明的。梯度左侧的节点影响对象的边缘,而梯度右侧的节点影响对象的中心。