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Banzi Shader 班兹着色器Basic 基础Wood 木头Diffuse 漫反射Specular 1 镜面1Specular 2 镜面2Specular 3 镜面3Reflection 反思Environment 环境Ambient 环境Roughness 粗糙度Anisotropy 各向异性Illumination 照明Assign 分配

Wood

木头

Color

颜色

Colorizes the ring and grain function. Experimentation is required to fully understand and use this control.

着色的环和纹理功能。需要实验,以充分了解和使用这种控制。

Ring intensity[-∞..+∞%]

环的强度[-∞ . . + ∞% ]

Reduces or increases the prominence of the annual rings. While the parameter can go negative, its useful values are between 50% and 150%.

减少或增加年轮的显著性。虽然这个参数可以变成负数,但它的有用值在50% 到150% 之间。

Ring Scale[0..+∞%]

环形刻度[0. . + ∞% ]

Scales the rings of the wood before being stirred by the turbulence function.

在被湍流函数搅动之前,先去鳞木材的年轮。

Ring Turbulence[0..+∞%]
Turbulence Scale[0..+∞%]

环形湍流[0. . + ∞% ]湍流标度[0. . + ∞% ]

Stirs the annual rings so they may have a more natural look. Turbulence Scale simply scales the noise used for the ring turbulence.

搅动年轮,使它们看起来更自然。湍流尺度简单地衡量用于环形湍流的噪声。

Ring Variance[0..+∞%]

环形方差[0. . + ∞% ]

Varies the width of the rings without changing their respective positions.

改变环的宽度而不改变它们各自的位置。

Core Variance[0..+∞%]

核心方差[0. . + ∞% ]

Disturbs the origin of the rings so it looks as if the tree the wood came from did not grow perfectly straight.

干扰了年轮的起源,所以看起来好像这些木头来自的树并没有长得很直。

Variance Scale[0..+∞%]

方差尺度[0. . + ∞% ]

Scale of the noise used to disturb the origin of the rings.

用来干扰环原点的噪音的尺度。

Radial Variance[0..+∞%]

径向方差[0. . + ∞% ]

Causes the rings to become asymmetrical around their origin. Trees rarely grow perfectly circular rings because they are rarely perfectly round. This parameter allows for the natural deformation of the annual rings.

使星环在它们的起源处变得不对称。树木很少长出完美的圆环,因为它们很少是完美的圆环。这个参数考虑了年轮的自然变形。

Variance Scale[0..+∞%]

方差尺度[0. . + ∞% ]

Scales the noise used for the Radial Variance.

缩放用于径向方差的噪声。

Grain Intensity[-∞..+∞%]

粮食强度[-∞ . . + ∞% ]

Amplifies the grain pattern within the wood. A percent value of zero removes the grain totally, while a value of 100% gives a very amplified grain pattern (this also affects bump).

增强木材内部的纹理图案。零的百分比值会完全移除纹理,而100% 的值会产生非常放大的纹理图案(这也会影响凹凸)。

Grain Scale[0..+∞%]

颗粒尺度[0. . + ∞% ]

Scales the grain.

缩小谷物的尺寸。

Attenuation[0..+∞%]

衰减[0. . + ∞% ]

The amount of detail reduction caused by the function becoming smaller (whether being scaled or being further away from the camera) and facing away from the camera. For still imagery, keep this value low (zero is often best), but keep it high for animation (anywhere between 100% to 1,000%+).

由于功能变小(无论是缩放还是远离相机)和背离相机而造成的细节减少量。对于静态图像,保持低值(0通常是最好的) ,但对于动画,保持高值(100% 到1000% + 之间的任何位置)。