Magic Bullet Looks
神奇子弹外观
Basic 基础Magic Bullet Looks
神奇子弹外观
常规
The rendered image from the renderer is rarely in its final state. - something almost always needs to be edited before its finished.
渲染器渲染的图像很少处于最终状态。- 有些东西几乎总是需要在完成之前进行编辑。
One of these editing steps is the color correction. For example, if the renderred object should be adapted to live footage that was filmed using a special camera, a color correction can be made here to create a realistic look for the rendered material (e.g., with the help of a LUT profile).
其中一个编辑步骤就是色彩校正。例如,如果渲染的对象应该适应于使用特殊摄像机拍摄的实时画面,那么可以在这里创建一个色彩校正来为渲染的材质创建一个逼真的外观(例如,在 LUT 的帮助下)。
Or think of the movie Amélie, which is kept in a yellow-green tone throughout the movie. These types of effects are more and more part of color grading. Nevertheless, all these effects - and many more - can be created using Red Giant’s Magic Bullet Looks, which has been integrated into Cinema 4D.
或者想想电影 Amélie,它在整部电影中始终保持着黄绿色调。这些类型的效果越来越多的部分,颜色分级。然而,所有这些效果,以及更多,可以创造使用红巨星的魔术子弹外观,已经整合到Cinema 4D。

How can the post effect Magic Bullet Looks be activated?
后期效果魔术子弹看起来如何被激活?
-
Activate the 激活Magic Bullet Looks 神奇子弹外观 option in the Edit Render Settings menu
在编辑渲染设置菜单中选择
-
Click on the 点击Open Magic Bullet Looks 开放魔术子弹外观 button
按钮
-
The Magic Bullet Looks application interface will open. Make the desired settings and to finish, click on the
check mark at the bottom right.
魔术子弹看起来应用程序界面将打开。制作所需的设置,并完成,点击右下角的复选标记
-
When you render in the Picture Viewer, the Magic Bullet Looks effect will be applied to the rendered image(s)
当您在图片浏览器中渲染时,魔术子弹外观效果将应用于渲染图像
Details about how to use Magic Bullet Looks can be found by clicking on the cogwheel on the application interface. 关于如何使用魔术弹头外观的详细信息可以通过点击应用程序界面上的齿轮找到

Note also that Magic Bullet Looks
还要注意,魔术子弹看起来
- can already affect the Viewport view ( 已经可以影响 Viewport 视图(
) in the Editor’s )Options 选择 menu) 菜单)Magic Bullet Looks 神奇子弹外观
- be used to
edit the view currently displayed in the Viewport - rendered or not (see 用于编辑当前显示在 Viewport-rendered 或未显示的视图(参见
in the Editor’s 在编辑那里Display 展示 menu) 菜单)Send to Magic Bullet Looks... 发送到魔术子弹外观..
- can be used to
affect the image currently displayed in the Picture Viewer ( 可以用来影响当前显示在图片查看器(
in the Editor’s 在编辑那里Display 展示 menu). 菜单)Send to Magic Bullet Looks... 发送到魔术子弹外观..
- is also taken into consideration by Multi-Passes (see 多层通行证亦会考虑(详见Magic Bullet Looks Raw 神奇的子弹看起来未加工).
Changes made in Magic Bullet Looks will be permanent, regardless of where in Cinema 4D the scene is opened in Cinema 4D. This means, for example, that a test render made in the Viewport and send it to Magic Bullet Looks where you create a unique look and confirm when finished, the Magic Bullet Looks post effect will be active in the Render Settings after you exit the Magic Bullet Looks app. This behavior applies on a per document basis.
魔术子弹外观的改变将是永久的,无论在C4D 的场景是在C4D 打开。这意味着,例如,一个在 Viewport 制造的测试渲染发送到魔术子弹看起来在那里你创建一个独特的外观和确认时完成,魔术子弹看起来AE将在渲染设置中激活后退出魔术子弹看起来应用程序。此行为适用于每个文档。