UV Settings
紫外线设置
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紫外线设置

With the introduction of Cinema 4D S22, numerous far-reaching possibilities for defining how UV elements are displayed were introduced. This gives you visual feedback regarding the position, links and quality of the UV meshes and much more.
随着Cinema 4D S22的引入,许多深远的可能性,以确定如何显示紫外线元素介绍。这给你的位置,链接和 UV 网格的质量视觉反馈等等。
Most elements will also be displayed in the 3D view (e.g., edges, UV pins, multi-color UV islands). Note that a Texture View Manager must be opened - as is the case with the BP UV Edit layout. The corresponding settings described below must, of course, be enabled.
大多数元素也将显示在3D 视图(例如,边缘,紫外线引脚,多色紫外线岛)。请注意,纹理视图管理器必须打开-作为与 BP 紫外线编辑布局的情况。当然,必须启用下面描述的相应设置。
Tip: 提示:Most of the following settings can also be found as a command in the Texture UV Editor’s 下面的大多数设置也可以在纹理 UV 编辑器的命令中找到View 查看 menu. 菜单
配置..。
This command opens the UV settings for the active Texture UV Editor.
这个命令打开活动的纹理 UV 编辑器的 UV 设置。
配置所有..。
These two commands open the UV settings for all open Texture UV Editors where you can then modify the settings accordingly.
这两个命令为所有打开的纹理 UV 编辑器打开 UV 设置,然后你可以相应地修改设置。