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多边形类型
When a new point is created, it is most often added to an existing mesh. Existing polygons have to be restructured and regenerated. How this is done is defined here:
当创建一个新点时,它通常被添加到现有的网格中。现有的多边形必须重新构造和再生。如何做到这一点在这里定义:
- N-Gon: No new edges will be created : 不会建立新的边界
- Triangles 三角形: Newly-created polygons will only be made up of triangles : 新创建的多边形将只由三角形组成
- Quadrangles 四合院: Newly-created polygons will - as much as possible - only be made up of quadrangles : 新创建的多边形将尽可能只由四边形组成
边缘位置[0. . 100% ]
After you have added a point to an edge, this parameter allows you to adjust the point’s position along the edge.
在向边缘添加一个点之后,此参数允许您调整该点沿边缘的位置。
世界 XY z
Gives the position of the point in world coordinates while you are adding the point.
在添加点时,给出点在世界坐标中的位置。