Stage Object
舞台对象
Basic 基础Coord.Object 对象Stage Object
舞台对象

The Stage object acts like a movie director. It determines when a camera, an environment, a background, etc. are used within an animation.
舞台物体的作用就像电影导演。它决定何时在动画中使用摄像机、环境、背景等。
For example, you can create many different cameras in your scene and use the Stage object to decide when to cut to a particular camera.
例如,你可以在你的场景中创建许多不同的相机,并使用舞台对象来决定什么时候切换到特定的相机。
You can also use the Stage object to switch between Sky, Foreground, Background, and Environment objects.
您还可以使用 Stage 对象在天空、前景、背景和环境对象之间进行切换。
To assign an object to the Stage object, Drag & drop a Camera, Sky, Foreground, Background or Environment object from the Object Manager into the appropriate box.
为了给舞台对象分配一个对象,从对象管理器中拖放一个相机、天空、前景、背景或环境对象到相应的框中。
As can be done with all other objects in the Object Manager, the Stage Object can be activated and deactivated using the green check mark and red x, respectively. This lets you, for example, render the scene from any angle, even if the animation switches from one camera to another, without having to use one of the Stage Object’s predefined cameras.
正如对象管理器中的所有其他对象一样,可以分别使用绿色复选标记和红色 x 激活和停用 Stage Object。例如,这可以让你从任何角度渲染场景,即使动画从一个摄像机切换到另一个摄像机,而不必使用舞台对象的预定义摄像机之一。
You can animate the Stage object to change which objects are used over time. This is especially useful for switching cameras during an animation. For example, you can switch from one camera to another as follows.
您可以动画舞台对象,以改变哪些对象是随着时间的推移使用。这对于在动画制作过程中切换摄像机特别有用。例如,您可以从一个摄像机切换到另一个摄像机,如下所示。
- Move the time slider to the start of the animation. Drag the first camera’s name from the 将时间滑块移动到动画的开始处。从Object Manager 对象管理器 into the Stage object’s Camera box ( 进入舞台物体的摄像机盒(Attribute Manager 属性管理器).
- In the 在Attribute Manager 属性管理器, Ctrl+click the circle next to the name 点击名字旁边的圆圈Camera 相机 to create a key that assigns the first camera to the Stage object at the start of the animation. 创建一个键,在动画开始时将第一个摄像机分配给 Stage 对象
- Move the time slider to the frame at which you want to switch to the second camera. Drag & drop the second camera’s name from the 将时间滑块移动到要切换到第二个相机的帧。拖放第二个相机的名称Object Manager 对象管理器 into the Stage object’s Camera box ( 进入舞台物体的摄像机盒(Attribute Manager 属性管理器).
- In the 在Attribute Manager 属性管理器, Ctrl+click the circle next to the name 点击名字旁边的圆圈Camera 相机 to create a key that assigns the second camera to the Stage object at the current frame. 创建一个键,将第二个摄像机分配给当前帧处的 Stage 对象
- If you now play the animation, the animation starts with the first camera and switches to the second camera at the second key. 如果您现在播放动画,动画从第一个摄像头开始,切换到第二个键的第二个摄像头