open all | close all

Fur

毛皮

Basic 基础Coord.Object 对象

Fur

毛皮

From left to right: Comb along the X axis using the vertex map shown; additional vertex map with Thickness applied; Random = 30%. 从左到右: 使用显示的顶点映射沿 x 轴梳理; 使用厚度附加顶点映射; 随机 = 30%

With the Fur Object you can quickly apply fur to an entire object. Using vertex maps you can even interactively paint hair direction and hair thickness directly onto an object.

使用 Fur 对象,您可以快速地将 Fur 应用到整个对象。使用顶点贴图,你甚至可以交互绘制毛发方向和毛发厚度直接对一个对象。

Hair materials or (Hair) Render tags are applied directly to a polygonal object and hair is interpolated between (invisible) Guides. In contrast, each Fur hair is unique and will not be interpolated between Guides. The Fur Object can also be used very effectively for creating lawns.

毛发材质或(毛发)渲染标签直接应用于多边形对象和毛发之间插入(不可见的)指南。相比之下,每个皮草毛发都是独一无二的,不会在指南之间插入。也可以非常有效地用于建造草坪。