
Object Properties
对象属性
对象
This is where the object is located that was active as the Fur Object was activated. Alternatively, you can drag an object that you want to cover with fur into this field.
这是当 Fur 对象被激活时处于活动状态的对象所在的位置。或者,您可以将要覆盖毛皮的对象拖动到此字段中。
计数[1. . 2147483647]
Use this setting to define the number of hairs. (See also (Hair) Count)
使用此设置来定义毛发的数量。(参见(毛发)计数)
长度[0. . + ∞ m ]
Use this setting to define the length of hair, which is normally very short for fur.
使用这个设置来定义毛发的长度,通常是非常短的皮毛。
片段[1. . 4096]
Use this setting to define the number of hair segments, which is also generally very low (see also Segments).
使用这个设置来定义毛发部分的数量,通常也是非常低的(参见部分)。
变异[0. . + ∞ m ]
Use this setting to randomly vary the fur length. The hairs will randomly be created shorter or longer. Example: If Length is set to 100 and Variation to 20m, the length of the hairs will vary randomly between 80m and 120m.
使用这个设置可以随机改变皮毛的长度。这些毛发会随机地变短或变长。例如: 如果长度设置为100,变化为20米,毛发的长度将在80米到120米之间随机变化。
随机化[0. . + ∞ ° ]
Each hair will be randomly leaned towards its root, to the degree of the value entered here.
每根毛发都会随机向根部倾斜,以输入值的程度为准。
Y Comb z
Vertex maps can be dragged and dropped into these fields from the Objects Manager. The hairs will be combed using the defined point weighting in the corresponding direction in the world coordinate system. The effect of weighting ranges as follows:
顶点映射可以从对象管理器拖放到这些字段中。在世界范围内,毛发将按照定义的点权重沿着相应的方向进行梳理,这些点将被称为坐标系。加权幅度的影响如下:
- 0% - 49%: Negative orientation 0%-49% : 负取向
- 51% - 100%: Positive orientation 51%-100% : 积极定向
密度
The hair density can also be defined using a vertex map. Note that the number of hairs as defined in the Count setting then cannot be achieved because the hairs will simply not be made visible.
毛发密度也可以使用顶点映射来定义。请注意,在 Count 设置中定义的毛发数量是无法实现的,因为毛发根本不可见。
编辑器显示
Activate this option if you want hair to be displayed in the viewport as a preview. This can be useful when editing a vertex map interactively.
激活此选项,如果您希望毛发显示在视图中的预览。这在交互式编辑顶点映射时非常有用。
详细程度[0. . 100% ]
Use this setting to define the ratio of actual hair to rendered hair should be displayed as a preview. The lower the value the faster the editor display will update the preview.
使用此设置来定义实际毛发与渲染毛发的比例应该显示为预览。值越低,编辑器显示的更新预览的速度越快。