UV Transform
紫外线转换
Preview 预览Basic 基础Inputs 投入Outputs 产出Context 背景UV Transform
紫外线转换
This Node can be used to affect the movement, scaling, rotation or repetition of UV coordinates within a given texture projection tile. These options are also available in the UV Projection Node that can also be used to affect the projection. In the case of UV Transform, the projection will be taken from the material’s Material tag or defined by the Context input.
这个节点可以用来影响在一个给定的纹理投影图中 UV 坐标的移动、缩放、旋转或重复。这些选项也可以在紫外线投影节点,也可以用来影响投影。在 UV 变换的情况下,投影将取自材质的材质标签或由上下文输入定义。