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UV Transform

紫外线转换

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UV Transform

紫外线转换

UV coordinates can be moved or rotated individually or their repetitious behavior can be affected, for example, to adjust the orientation of individual components of the setup. In this example, two Tile Nodes were clamped and layered to create an X-shaped structure. UV 坐标可以单独移动或旋转,或者它们的重复行为可能受到影响,例如,可以调整设置的各个组件的方向。在这个示例中,两个 Tile Nodes 被夹住并分层,以创建一个 x 形结构

This Node can be used to affect the movement, scaling, rotation or repetition of UV coordinates within a given texture projection tile. These options are also available in the UV Projection Node that can also be used to affect the projection. In the case of UV Transform, the projection will be taken from the material’s Material tag or defined by the Context input.

这个节点可以用来影响在一个给定的纹理投影图中 UV 坐标的移动、缩放、旋转或重复。这些选项也可以在紫外线投影节点,也可以用来影响投影。在 UV 变换的情况下,投影将取自材质的材质标签或由上下文输入定义。