
Inputs
投入
模式
Here you can define the pattern with which the UV coordinates should be distorted:
这里你可以定义紫外线坐标应该被扭曲的模式:
- Angular 棱角分明: The UV coordinates will remain at right angles and their Rotation, among other things, can be adjusted. : 紫外线坐标将保持在直角,其旋转,除其他事情,可以调整
- Radial 径向: The UV coordinates between U=0 … 0.5 and V=0 … 1 will be curved to form a circle. Poles will be created at the center of the texture tile and a seam where the left and right edges of the texture tile meet. All color elements that lie between U=0.5 and U=1 will be omitted. : 在 u = 0... 0.5和 v = 0... 1之间的紫外线坐标将被弯曲成一个圆。杆将创建在纹理瓷砖的中心和纹理瓷砖的左右边缘交汇的接缝处。位于 u = 0.5和 u = 1之间的所有颜色元素将被省略
- Circular 循环线: The color values that lie along the V direction with a U coordinate of 0 will be applied from the center of the tile to the edges of the texture tile. The V coordinates of the original color structure will define the distance from the center of the texture tile. Outside of the circular surface that is created, the color structure will repeat in the direction of the texture tile’s corners. : 沿着 v 方向的颜色值,u 坐标为0,将从瓷砖的中心应用到纹理瓷砖的边缘。原始颜色结构的 v 坐标将定义到纹理贴图中心的距离。在创建的圆形表面之外,颜色结构将沿着纹理贴图角的方向重复
- Box 方格: Works similarly to Circular only that the color values that lie along the V direction (with U=0) will be interpolated from the center of the texture tile to the corners of the tile. A triangular progression from the inside to the outside will be created. : 类似于循环,只是沿着 v 方向(u = 0)的颜色值将从纹理瓷砖的中心插值到瓷砖的角落。一个从内到外的三角级数将被创建
- Star 明星: The color values that lie on the V axis when U=0, will be applied circularly from V=1 around the corner points of the texture tile with a radius of 0.5. The color values will repeat in a diamond shape in the direction of the texture tile’s center point. 当 u = 0时,位于 v 轴上的颜色值,将从 v = 1开始循环应用于纹理贴图的角点,半径为0.5。颜色值会沿着纹理贴片中心点的方向在菱形形状中重复
- N-Angle N 角: Works similarly to the Radial mode only that the entire UV area will be displayed. Also, the distortion will be made in sections and to perfectly circular, as would be the case with Radial. The Angular value can be used to define the number of rotational segments. The color values will repeat radially outside of the rotation shape (as viewed from the center of the texture tile). : 工程类似的径向模式,只有整个紫外线区域将显示。此外,失真将作出的部分,以完美的圆形,因为将与径向的情况。角度值可以用来定义旋转段的数量。颜色值在旋转形状之外径向重复(从纹理块的中心观察)
Corners[-2147483648..2147483647]
角落[-2147483648. . 2147483647]
There you can define the number of rotation segments for the N-Angle mode.
在这里,您可以定义 n 角模式的旋转段的数量。
Rotation[-5729577951308232523776..5729577951308232523776°]
轮流[-5729577951308232523776.5729577951308232523776 ° ]
This is the rotation angle around the center point of the texture tile.
这是围绕纹理贴图中心点的旋转角度。
重复
Option for defining the number of repetitions within the texture tile.
选项用于定义纹理贴图中的重复次数。
重复[-∞ . . + ∞]
This setting defines the number of repetitions within the texture tile along the V coordinates.
这个设置定义了纹理贴图中沿着 v 坐标的重复次数。
镜子
Option for mirroring the repetitions along the V coordinates.
选项用于沿 v 坐标镜像重复。
冒失鬼
Reverses the direction of the V axis in the projection.
反转投影中 v 轴的方向。