open all | close all

Transform Vector 变换矢量Preview 预览Basic 基础Inputs 投入Outputs 产出

Inputs

投入

Operation

操作

Here you can select the vector type:

这里你可以选择矢量类型:

  • Transform Vector 变换矢量: The input vector will be seen as a direction vector. This is the option that should, for example, be used if the vector defines the distance between two positions or an axis of the object axis system. : 输入向量将被视为方向向量。例如,如果向量定义了两个位置之间的距离或者对象轴系统的一个轴,那么就应该使用这个选项
  • Transform Normal 转换正常: A Normal is a direction vector with a length of 1. As such, the input vector will be seen as a direction vector and be set to a uniform length of 1 at the end of the calculation. : 法线是长度为1的方向矢量。因此,输入向量将被视为方向向量,并在计算结束时被设置为均匀长度为1
  • Transform Point 变换点: The input vector is seen as a position vector. This is the correct option if the vector defines a position in space. : 输入向量被视为位置向量。如果向量定义了空间中的位置,这是正确的选项

Matrix

矩阵

Here you can, as a rule, link an object’s matrix in order to convert local directions or positions into global vectors. If you want to calculate in the other direction, i.e., convert global vectors into an object’s axis system, the object’s matrix must be inverted prior to application. To do so, link the Inverse Matrix Node to the Transform Matrix Node’s Matrix input.

在这里,您可以按照规则链接一个对象的矩阵,以便将局部方向或位置转换为全局向量。如果你想在另一个方向上进行计算,例如,将全局向量转换为对象的轴系统,那么对象的矩阵必须在应用程序之前被反转。为此,将逆矩阵节点链接到变换矩阵节点的矩阵输入。

Vector[XYZ ]

向量[ XYZ ]

Here you can define the vector to be converted.

这里您可以定义要转换的向量。