
Inputs
投入
运算输入
Here you can connect the geometry to which you want to assign a new matrix. The geometry will then behave as if it were placed under a second axis system. This geometry’s behavior relative to the matrix can be defined using the Node’s Transformation option.
在这里,您可以将要分配新矩阵的几何图形连接起来。然后几何图形的行为就像它被放置在第二轴系统。可以使用 Node 的 Transformation 选项定义这个几何图形相对于矩阵的行为。
矩阵
Within the Cinema 4D environment, the matrix reflects an axis system and therefore consists of information relating to the position, size and rotation of the axis directions. Here, you can pass external information to the Matrix Op Node via a Compose Matrix Node, for example, or you can use the input fields directly for position (Matrix . P), size (Matrix . S) and rotation (Matrix . R) in the Attribute Manager.
在Cinema 4D 环境中,矩阵反映了一个轴系统,因此包含了与轴方向的位置、大小和旋转有关的信息。例如,您可以通过一个 Compose Matrix 节点将外部信息传递给 Matrix Op 节点,或者您可以直接使用输入字段进行位置(Matrix)。P)、大小(矩阵。和旋转(矩阵。属性管理器中的 r)。
矩阵秩序
Here you can define the order in which the matrix rotation should be evaluated. Depending on the order of the evaluation, different positions for the matrix can result for otherwise identical angles. These selection possibilities reflect those of the Order settings for objects in the Attribute Manager’s Coordinates menu.
在这里,您可以定义矩阵旋转的计算顺序。根据评价的顺序,矩阵的不同位置可能导致相同的角度。这些选择可能性反映了属性管理器的坐标菜单中对象的订单设置。
本地转型
If this option is enabled, the matrix will ignore any existing parent geometry (or its matrix). This means, for example, that the geometry will rotate around its own axis – as a rule it lies at the geometry’s center of gravity – and not around the axes of a parent object.
如果启用此选项,矩阵将忽略任何现有的父几何图形(或其矩阵)。这意味着,例如,几何体将围绕自己的轴旋转——作为一个规则,它位于几何体的重心——而不是围绕父对象的轴。
If this option is disabled, the matrix will be applied relative to a parent geometry.
如果禁用此选项,则将相对于父几何体应用该矩阵。
变换对象
The geometry linked via the Op Input will only be affected by the matrix if this option is enabled. Nevertheless, disabling this option can still be interesting if the linked geometry has a Child geometry. These can continue to be affected by the matrix via the (enabled) separate Transform Children option.
如果启用此选项,通过 Op 输入链接的几何图形将只受矩阵的影响。不过,如果链接的几何图形具有子几何图形,则禁用此选项仍然很有意思。这些可以通过(启用)单独的 Transform Children 选项继续受到矩阵的影响。
转变孩子
If this option is enabled, the Child geometry of the linked geometry will automatically be affected by the matrix and will then behave as if they were a part of the Op Input geometry. Otherwise, if this option is disabled, the Child geometry will not be affected and only the linked geometry will be affected by the matrix.
如果启用此选项,链接几何体的子几何体将自动受到矩阵的影响,然后表现得好像它们是 Op Input 几何体的一部分。否则,如果禁用此选项,子几何图形将不受影响,只有链接的几何图形将受到矩阵的影响。
产出
运算输出
Here you will find the geometry modified by the matrix manipulation, including any existing Child objects.
在这里您将找到由矩阵操作修改的几何图形,包括任何现有的子对象。