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Effector Op 效果器 OpBasic 基础Inputs 投入

Inputs

投入

Op Input

运算输入

Here you can connect the object or objects that you want to affect with a transformation. Depending on the mode selected, deformations as well as matrix modifications of an object distribution will be supported.

在这里,您可以用转换连接您想要影响的对象。根据选择的模式,变形和矩阵修改的对象分布将得到支持。

Field

田野调查

Here you can add a falloff function to the Effector. The Field Op can be used where you can select all field types that can also be found separately in the Fields Node group.

在这里您可以添加一个 falloff 功能的效果。Field Op 可用于选择所有字段类型,这些字段类型也可以在 Fields Node 组中单独找到。

Effector Type

效果器类型

Here you can select the desired Effector. Functions are available here that are also available in the Effectors Node group. The following options are available:

在这里您可以选择所需的效果器。这里可以使用的函数也可以在效果器节点组中使用。以下方案可供选择:

  • Bend 弯曲: This function reflects that of the : 这个功能反映了Bend 弯曲 Effector in the Effectors Node group 效果器节点组中的效果器
  • Bulge 凸起: This function reflects that of the : 这个功能反映了Bulge 凸起 Effector in the Effectors Node group 效果器节点组中的效果器
  • Effector Function 效果器功能: If this mode is selected, a transformation can be added, as you would, for example, expect from a : 如果选择此模式,则可以添加转换,例如,您可以期望从Bend 弯曲, Twist or Plain Effector. 扭转或平面效果器
  • Effector Link 受动器链接: If this mode is selected, a second Effector Op Node can be added that was configured like the : 如果选择此模式,则可以添加第二个效果器 Op 节点,其配置如Effector Function 效果器功能 type. This way you can, for example, configure a deformation independently of a distribution group or geometry and subsequently pass this to another object using a second Effector Op Node. This makes it easier to re-use the effect within a Node since an additional undocking of an effect’s spatial position from the Fields or objects is possible. 类型。例如,通过这种方式,您可以独立于发行组或几何图形配置一个变形,然后使用第二个效果器节点将其传递给另一个对象。这使得它更容易在一个节点内重用效果,因为一个额外的脱钩效果的空间位置从字段或对象是可能的
  • Spherify: This function reflects that of the : 这个功能反映了Spherify Effector in the Effectors Node group 效果器节点组中的效果器
  • Melt 融化: This function reflects that of the : 这个功能反映了Melt 融化 Effector in the Effectors Node group 效果器节点组中的效果器
  • Plain Effector 平原效果器: This mode reflects the function of the Simple Effector in the Effectors Node group. 该模式反映了效果器节点组中简单效果器的功能
  • Taper 削减: This function reflects that of the : 这个功能反映了Taper 削减 Effector in the Effectors Node group. 效果器节点组中的效果器
  • Squash and Stretch 压缩和伸展: This function reflects that of the : 这个功能反映了Squash and Stretch 压缩和伸展 Effector in the Effectors Node group. 效果器节点组中的效果器
  • Twist 扭转: This mode reflects the function of the : 这个模式反映了Twist 扭转 Effector in the Effectors Node group. 效果器节点组中的效果器
  • Wind: This mode reflects the function of the : 这个模式反映了Wind Effector in the Effectors Node group. 效果器节点组中的效果器

Each Effector Type has its own settings that for the most part should already be familiar to you from the Effektors group, where they are also described. Those not described there can be found below.

每种效果器类型都有自己的设置,大多数情况下,您应该已经熟悉的效果器组,在那里他们也被描述。那些没有描述的可以在下面找到。

Field Space

场地空间

If this option is enabled, the visibility of the effect will be restricted to the position of the volume of the connected Field. If this option is disabled, the transformation and the connected Field will be treated as a coherent group, e.g., when the position of the Effector is modified.

如果启用此选项,则效果的可见性将限制为所连接字段的体积的位置。如果禁用此选项,转换和连接字段将被视为一个连贯组,例如,当受动器的位置被修改时。

Transform Mode

转换模式

Here you can select the type of effect you want. The Effector can, for example, be used to deform an object or to modify the placement of clones in a cluster. You can select from the following modes:

在这里你可以选择你想要的效果类型。例如,效果器可以用来使物体变形或者修改克隆在集群中的位置。你可以从以下模式中选择:

  • Clone 克隆: Only the matrices of the input objects will be modified. The geometry will remain unchanged. : 只修改输入对象的矩阵。几何形状将保持不变
  • Cloned Mesh 克隆 Mesh: Both the matrices and the points of an object in a distribution will be affected and deformed by the Effector. : 分布中物体的矩阵和点都会受到效果器的影响和变形
  • Distribution 分布情况: Use this mode if you want to change the position of distributed elements that are, for example, used to generate object copies. The geometry connected to the modified distributed elements will remain unchanged. : 如果要更改分布式元素的位置,请使用此模式,例如,这些元素用于生成对象副本。与修改后的分布式元素相连的几何体将保持不变
  • Mesh 网格: In this mode, the Effector Op Node can be used as a Deformer object to move the points of the connected geometry. : 在这种模式下,效果器 Op 节点可以作为一个变形物体来移动连接几何体的点

Effector Matrix

效果矩阵

These vectors can be used to define the position and size of the Effector in space. Effector Matrix P defines the position.

这些矢量可以用来定义空间中效果器的位置和大小。效果矩阵 p 定义了位置。

Effector Matrix S defines the size of the Effector in all three spatial directions and uses the uniform length (Value 1) for matrices in all three directions. Other values will result in a stretching or squashing of the effect in the respective direction.

效果矩阵 s 在所有三个空间方向上定义效果器的大小,并在所有三个方向上使用矩阵的均匀长度(值1)。其他值将导致效果在各自方向上的拉伸或挤压。

Effector Matrix R defines the Effector’s rotation. The order in which this angle should be passed to the Effector can be defined using the Effector Matrix . Order setting. This will only produce different results if you want to rotate around multiple axes simultaneously.

效果矩阵 r 定义了效果器的旋转。这个角度传递到效果器的顺序可以使用效果器矩阵来定义。订单设置。如果你想同时围绕多个轴旋转,这只会产生不同的结果。

Effector Matrix Order

效果矩阵顺序

This setting can be used to define the order in which the rotation angle defined for Effector Matrix . R will be passed to the Effector. This principle is comparable to the Order setting in the Attribute Manager’s Coordinates menu.

此设置可用于定义为效果矩阵定义的旋转角度的顺序。将传递给效果器。这个原则与属性管理器的坐标菜单中的订单设置相似。

Transformation

转变

This input is available if Effector Type is set to Effector Function. Here, the output of the same name of a given Node from the Effectors group can, for example, be connected to a Bend, Twist or Plain Effector.

如果效果器类型设置为效果器功能,则此输入可用。在这里,效果器组中给定节点的同名输出可以连接到弯曲、扭转或普通效果器。

Outputs

产出

OP Output

运算输出

This output contains various sub-outputs that, depending on the type of link at the OP Input. The matrices of objects or the indices of the processed distribution points can, for example, be output here.

此输出包含各种子输出,这取决于 OP Input 中链接的类型。例如,可以在这里输出对象矩阵或已处理分布点的索引。

Generally speaking, this output can, for example, also be connected directly with the scene (when objects or meshes on clones are deformed), or with an Op Input, e.g., of a Primitive Op Node if a distribution was processed. If Effector Type is set to Effector Function, the Op Output can in turn be connected to the Op Input of a second Effector Op Node that uses the Effector Link option.

一般来说,例如,这个输出也可以直接连接到场景(当克隆上的对象或网格发生变形时) ,或者连接到一个 Op 输入,例如,如果处理了一个分布,就连接到一个 Primitive Op Node。如果效果器类型设置为效果器功能,那么运转输出可以依次连接到使用效果器链接选项的第二个效果器的运转输入。