Material
Op
材质操作
Basic 基础Inputs 投入Material Op
材质操作
This Node can be used to create a connection between a Scene Node geometry and a material. This can be a standard material, a Physical material, Node material or Uber material.
此节点可用于创建场景节点几何图形和材质之间的连接。这可以是一个标准材质,一个物理材质,节点材质或 Uber 材质。
If you want to edit the properties of a Node Material using this Scene Node interface you can us a Material Parametrization Node to do so. Note that speciall materials such as Architecture Grass and the Sketch and Toon material do not yet work in this Scene Node environment.
如果你想使用这个场景节点界面来编辑节点材质的属性,你可以使用材质参数化节点来编辑。请注意,所有的材质,如建筑草坪和素描和卡通材质还没有在这个场景节点环境中工作。





