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Material Op

材质操作

Basic 基础Inputs 投入

Material Op

材质操作

This Node can be used to create a connection between a Scene Node geometry and a material. This can be a standard material, a Physical material, Node material or Uber material.

此节点可用于创建场景节点几何图形和材质之间的连接。这可以是一个标准材质,一个物理材质,节点材质或 Uber 材质。

If you want to edit the properties of a Node Material using this Scene Node interface you can us a Material Parametrization Node to do so. Note that speciall materials such as Architecture Grass and the Sketch and Toon material do not yet work in this Scene Node environment.

如果你想使用这个场景节点界面来编辑节点材质的属性,你可以使用材质参数化节点来编辑。请注意,所有的材质,如建筑草坪和素描和卡通材质还没有在这个场景节点环境中工作。

The connection between the shapes generated by the Scene Nodes and the materials is made via a Material Op Node, which is also responsible for projecting the material onto the object surface. 场景节点生成的形状和材质之间的连接是通过材质 Op 节点实现的,材质 Op 节点也负责将材质投影到物体表面