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Terrain Shader

地形着色器

Basic 基础Material 材质Assign 分配

Terrain Shader

地形着色器

This shader generates virtual fractal landscapes featuring mountains and valleys.

这个着色器生成了以山脉和山谷为特征的虚拟分形景观。

Tip: 提示:
Note that the shader only works correctly on objects with volume and not, for example, on a plane. Also, all shadows will not be calculated correctly. In this case, disable the light sources’ shadow casting, Physical Sky, etc. 请注意,着色器只能正确地工作在有体积的对象上,而不是,例如,在平面上。此外,所有的阴影将不会被正确计算。在这种情况下,禁用光源的阴影投射,物理天空等