Volume Object Field
Layer
体积对象字段层
Layer 图层Volume Object Field Layer
体积对象字段层

This Field creates a connection to the Volumes in Cinema 4D. Volume Builders, Volume Sets, Volume Objects, etc., can be applied directly in the Field list. Don’t forget that objects that are made up of Voxels are grid-shaped objects that have a value for each Voxel. These values can be read ("sampled") by a Volume Object Layer and in turn create an effect using Effectors, Deformers, tags, etc.
这个领域创造了一个连接到Cinema 4d 体积。体积生成器、体积集、体积对象等,可以直接应用于字段列表。不要忘记,由体素构成的对象是网格形状的对象,每个体素都有一个值。这些值可以被体积对象层读取(“取样”) ,然后使用效果器、变形器、标签等创建效果。
Fog objects can mostly be used directly (since these have values in the area of 0 and 1). The Distance Field object is somewhat more complicated since its Voxel values lie outside of the range 0-1. Therefore, the following is suggested:
雾对象可以直接使用(因为这些值在0和1的区域)。距离场对象稍微复杂一些,因为它的体素值在0-1范围之外。因此,建议如下:
- Disable the value clamp (Clamp button) for the Volume Object Field Layer 禁用音量对象字段层的值钳(箝位按钮)
- Disable both Clamp Min and Clamp Max options in the Remapping tab for the Volume Object Field Layer (the Max setting may also have to be adjusted here) 在音量对象字段层的重映射选项卡中禁用 clammin 和 clammax 选项(最大设置可能也需要在这里进行调整)
Volume objects can either:
体积对象可以:
- be selected in the Viewport or Object Manager when a Volume Object Field is called up 当调用体积对象字段时,在 Viewport 或对象管理器中被选中 or 或
- be dragged and dropped into the Field list 拖放到 Field 列表中