
Layer Controls
图层控制
样本模式

Fields have to calculate values for certain positions (clones, object points, etc.). Only rarely are clones/object points congruent with Voxels.
字段必须计算某些位置(克隆、对象点等)的值。只有很少的克隆/对象点与体素一致。
Nevertheless, values must be transferred between both functions. You can select from the following options:
然而,值必须在两个函数之间传递。您可以从以下选项中选择:
- Nearest 最近的: The value at the nearest Voxel point will be used. A stepped distribution of values can result : 将使用最近的体素点的值。结果可能是值的阶梯分布
- Linear 线性: The neighboring Voxel values will be ascertained and averaged linearly depending on the distance. : 相邻体素值将被确定,并根据距离线性平均
- Quadratic 二次型: The neighboring Voxel values will be ascertained and averaged quadratically depending on the distance. This creates the most harmonious transfer of values. : 根据距离确定相邻体素值并求平均值。这创造了最和谐的价值转移
剪辑到形状
This function is often required for spaces that have an inside and an outside. This is entirely logical for the shape Fields (e.g., Spherical Field) but less obvious for particle, spline and volume objects, etc. Volume objects often have settings such as radius, with which a space can also be placed around a point or they define the space themselves. There is always in inside and an outside. This function defines how the inside should be treated. If nothing should happen (option enabled) or should null values, for example, be applied (option disabled), which will hide Fields below it if Blending Mode is set to Normal.
对于具有内部和外部的空间,通常需要此函数。这完全符合形状场(例如,球形场)的逻辑,但对于粒子、样条和体积对象等不那么明显。体积对象通常具有半径等设置,通过这些设置,空间也可以被放置在一个点周围,或者它们自己定义空间。总是有内在的和外在的。这个函数定义了内部应该如何处理。如果什么都不应该发生(选项启用)或者应该空值,例如,应用(选项禁用) ,这将隐藏字段低于它,如果混合模式设置为正常。