Selection Filter
选择过滤器
Use this menu to choose which types of object can be selected in the viewport (by default, all object types are selectable).
使用此菜单可以选择可以在视区中选择的对象类型(默认情况下,所有对象类型都是可选择的)。
Enable an option to enable selection for that object type, or disable the option to prevent selection.
启用选项以启用对该对象类型的选择,或禁用该选项以防止选择。
These options are especially useful when you are working with large projects. Suppose there are dozens of
lights, cameras, bones, polygon objects and splines in the scene and currently you are working on the polygon
objects. To make it easier to select the polygon objects in the viewport, disable all options on the
在处理大型项目时,这些选项特别有用。假设场景中有几十个灯光、相机、骨骼、多边形对象和样条,目前您正在处理多边形对象。为了方便在视区中选择多边形对象,请禁用选择过滤器菜单中除多边形以外的所有选项。然后你将能够选择多边形对象只在视区。
The names of any Selection objects you have set up will also appear in this menu. Select the name of a Selection object to quickly select that entire group of objects.
您所设置的任何 Selection 对象的名称也将出现在此菜单中。选择 Selection 对象的名称以快速选择整个对象组。
You can still select objects in the 中选择对象Object Manager 对象管理器 even if their object types are disabled. The Selection Filter refers to selections in the viewport only. 即使它们的对象类型被禁用。选择过滤器仅引用视图端口中的选择
选择工具
Use this tool to select like objects or like tags. For example, you can select all lights, all nulls or all Material tags. After choosing the command, the Select Tool dialog opens. There are two pages in this dialog: one for objects and one for tags.
使用此工具可以选择喜欢的对象或喜欢的标签。例如,您可以选择所有灯、所有空值或所有材质标记。选择命令后,选择工具对话框打开。这个对话框有两个页面: 一个是对象页面,一个是标签页面。
Suppose you have ten lights in your scene set to the same brightness and arranged around a car. You want to adjust the brightness because the render is too bright. First you need to select all the lights, and you can do this quickly by enabling Light in the Select Tool dialog. Likewise, you might want to select and then hide all deformation objects once you are done editing them, or select all Target tags and then make them point at the same object, and so on.
假设你的场景中有十盏灯设置为同样的亮度,并且围绕着一辆汽车排列。你想调整亮度,因为渲染太亮了。首先你需要选择所有的灯光,你可以通过在选择工具对话框中启用灯光来快速完成。同样,您可能希望在完成编辑之后选择并隐藏所有变形对象,或者选择所有 Target 标记,然后让它们指向同一个对象,依此类推。
Each option has three states: disabled, enabled and semi-enabled. To change an option’s state from disabled to enabled or vice versa, click the option’s box. Enabling an option selects all objects of that type, disabling deselects them. For example, to select all lights, enable Light. To deselect them again, disable the option. The three states are shown below — in this case, for the Polygon option.
每个选项都有三种状态: 禁用、启用和半启用。若要将选项的状态从禁用更改为启用,或反之亦然,请单击该选项的框。启用选项会选择该类型的所有对象,禁用取消选中它们。例如,要选择所有灯光,请启用“灯光”。若要再次取消选中它们,请禁用该选项。这三种状态如下所示ー在本例中,为 Polygon 选项。

Disabled. All Polygon objects are deselected.
禁用。取消选择所有多边形对象。
Enabled. All Polygon objects are selected.
启用。所有多边形对象都被选中。
Semi-enabled: One or more, but not all, Polygon objects are selected.
半启用: 选择一个或多个但不是全部的多边形对象。
When you see the semi-enabled state, it means that some — but not all — objects of that type are already selected. Click a semi-enabled option to disable it, and click again to enable it.
当您看到半启用状态时,这意味着该类型的一些(但不是全部)对象已经被选中。单击一个半启用选项以禁用它,然后再次单击以启用它。
When using the Select Tool, you can still select objects in the viewport and Object Manager. The options in the Select Tool dialog update to reflect the changes to the selection.
当使用选择工具时,你仍然可以在视区和对象管理器中选择对象。“选择工具”对话框中的选项更新,以反映对所选内容的更改。
Restrict to Active Objects
限制活动对象
Enable this option if you want to select like tags of the selected objects only, rather than all like tags in the scene. For example, suppose you have ten characters in the scene, each with many Material tags, and you want to select the Material tags of Bob and Lisa only. In the Object Manager, or in the viewport, select Bob and Lisa. On the Tags page of the Select Tool dialog, enable Restrict To Active Objects and enable Texture. Only those Material tags belonging to Bob and Lisa will be selected. The other tags will be ignored.
如果您只想选择所选对象的喜欢标记,而不是场景中的所有喜欢标记,则启用此选项。例如,假设场景中有十个字符,每个字符都有许多 Material 标记,并且您只想选择 Bob 和 Lisa 的 Material 标记。在对象管理器中,或在视区中,选择 Bob 和 Lisa。在“选择工具”对话框的“标签”页上,启用“限制活动对象”和“启用纹理”。只有属于 Bob 和 Lisa 的 Material 标记才会被选中。其他标记将被忽略。
选择对象