Selection
Object
选择对象
Basic 基础Coord.Object 对象Selection Object
选择对象
When recording keys in auto-keying mode, you can restrict the recording to specific objects by using a Selection object. Then, only those objects that are assigned to the Selection Object can be animated.
当以自动键控模式记录密钥时,可以使用 Selection 对象将记录限制为特定的对象。然后,只有那些分配给选择对象的对象才能被动画化。
To assign objects to the Selection Object, drag and drop the objects from the Object Manager into the List box.
若要将对象分配给选择对象,请将对象从对象管理器拖放到“列表”框中。
Clicking the Record button in the Timeline will create a Keyframe for all objects contained in a Selection Object (position, scale, rotation, etc.).
单击时间轴中的 Record 按钮将为选择对象中包含的所有对象(位置、比例、旋转等)创建一个关键帧。
You can also choose which objects are assigned as follows:
你也可以选择哪些对象被分配如下:
- In the 在Object Manager 对象管理器, select the objects that should be assigned to the ,选择应该分配给Selection 选择 object. 对象
- Select any number of objects and choose 选择任意数量的对象并选择Create Selection Object 创建选择对象 from the 从
menu. All selected objects will be assigned to a new Selection object. 所有选定的对象将被分配给一个新的 Selection 对象 - When the Selection object is created, all currently selected objects will be placed in the list. 在创建 Selection 对象时,所有当前选定的对象都将放在列表中

Select the Hierarchy icon for each object whose children should be recorded in auto-keying mode as well.
为每个子对象选择层次图标,其子对象也应该在自动键控模式下被记录。
Tip: 提示:The following tip should be interesting for character animators: 对于角色动画师来说,下面的提示应该很有意思:
Drag the selection object from the Object Manager into the editor view. A HUD element will be created. Double-clicking this HUD element will select all objects contained in that object’s hierarchy (e.g., rig, etc.).
将选择对象从对象管理器拖到编辑器视图中。将创建一个 HUD 元素。双击此 HUD 元素将选择该对象层次结构中包含的所有对象(例如,rig 等)。