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Workplane Modes

工作平面模式

Details regarding Workplanes can be found by clicking on this link.

关于工作平面的详细信息可以通过点击这个链接找到。

Locked Workplane

锁定工作平面

This disables any defined automatic Workplane modes and fixes the Workplane. You will automatically be switched to this Workplane if one of the commands below is selected. The orthographic views (that don’t adapt accordingly in the automatic modes when the Workplane is modified in the Perspective view) will be adjusted accordingly; the tip view will be perpendicular to the Workplane, etc.

这将禁用任何定义的自动工作平面模式并修复工作平面。如果选择了下面的命令之一,您将自动切换到此工作平面。正投影视图(当工作平面在透视视图中被修改时,自动模式中不适应)将相应地调整; 提示视图将垂直于工作平面,等等。

Automatic Workplane Modes

自动工作平面模式

Depending on which one of the 3 following modes is selected, the Workplane will be positioned automatically.

根据以下3种模式中的哪一种被选择,工作平面将被自动定位。

Planar Workplane

平面工作平面

Depending on the angle of view of the camera, one of the world coordinate planes will always automatically be displayed as the Workplane. This, for example, lets you create Splines at right angles to each other (e.g., for piping); when setting points, Workplane and Grid Point must be enabled in the Snap settings.

根据相机的视角,世界坐标平面之一将总是自动显示为工作平面。例如,这使您可以创建相互成直角的样条(例如,用于管道) ; 当设置点时,必须在管理单元设置中启用工作平面和网格点。

Camera Workplane

相机工作平面

The Workplane will be positioned perpendicular to the camera’s angle of view (Z axis) and 500 units from the camera. All new objects created will be created at the center of view.

工作平面的位置将垂直于相机的视角(z 轴)和500个单位的相机。所有新创建的对象都将在视图中心创建。

Axis Workplane

轴工作平面

In this mode, the Workplane will orient itself according to:

在这种模式下,工作平面将按照以下方式定位自己:

  • the modeling axis when in component mode or 当在组件模式或
  • the multi-selection axis in other modes. 多选择轴在其他模式
  • The Workplane will be positioned perpendicular on the Y axis. 工作平面将垂直于 y 轴定位

Interactive Workplane

交互式工作平面

If enabled, the Workplane will automatically be positioned on each polygon over which the cursor is hovered (as long as the mouse button in not pressed). If no polygon lies underneath the cursor, the Workplane will orient itself according to the currently active mode (Planar, Camera or Axis).

如果启用,工作平面将自动定位在光标悬停的每个多边形上(只要鼠标按钮未按下)。如果光标下面没有多边形,工作平面将根据当前活动模式(平面、摄像机或轴)确定自己的方向。

In this mode you can move vertices, edges or polygons onto any polygon. By hovering the cursor over the respective polygon, the Workplane will position itself over this polygon. Clicking the mouse button will move the selected element onto this polygon (3D Snap and Workplane must be enabled in the Snap settings).

在这种模式下,你可以移动顶点,边或多边形到任何多边形。将光标悬停在相应的多边形上,工作平面将自己定位在这个多边形上。点击鼠标按钮将把选中的元素移动到这个多边形上(在 Snap 设置中必须启用3D Snap 和 Workplane)。

Example

例子

This functionality makes it easy to, for example, arrange objects perpendicular on the surface of other objects.

例如,这个功能使得在其他物体的表面上垂直排列物体变得容易。

In this example, we want to position a cone on the surface of this platonic shape.

在这个例子中,我们想要在这个柏拉图形状的表面上放置一个锥体。

To do so, the Align Selection to Workplane was assigned a hotkey in the Customize Commands Manager (the Interactive Workplane will jump back when the cursor is removed from the polygon).

为此,在自定义命令管理器中为“对齐选择到工作平面”分配了一个热键(当光标从多边形移除时,交互式工作平面将跳回)。

Proceed as follows to position a cone perpendicular on a surface:

按照下面的步骤来定位一个垂直于表面的圆锥:

  • Define the Snap and Workplane settings as shown in the image above ( 定义如上图所示的管理单元和工作平面设置(Axis Workplane 轴工作平面 is not necessary but an automated mode must be enabled for 是不必要的,但自动模式必须启用Interactive Workplane 交互式工作平面.
  • Select the 选择Move 走开 tool and select a cone.. 工具和选择一个锥.
  • Hover with the cursor (without pressing the mouse button) over an empty polygon (e.g., the one at the top right). The Workplane will position itself on this polygon. 将光标悬停在一个空的多边形上(例如,右上角的那个)。工作平面将在此多边形上定位自己
  • Ctrl 1. Ctrl + Click the mouse button and drag slightly. The cone will be duplicated and will only move on the Workplane in accordance with the polygon on which it is positioned. + 点击鼠标按钮并轻轻拖动。圆锥体将被复制,并且只在工作平面上按照它所定位的多边形移动
  • Press the previously defined hotkey for 按以前定义的热键Align Selection to Workplane 将选定内容对齐到工作平面. If your cursor still lies over the polygon, the cone will be oriented perpendicular to the Workplane and therewith the polygon. .如果你的光标仍然在多边形上,那么圆锥将垂直于工作平面和多边形的方向
  • Drag the cone to the desired position on the polygon. Done. 将圆锥拖动到多边形上所需的位置。完成