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Workplanes

工作平台

A Workplane is a plane (whose use is optimal in the Perspective view) that can be freely positioned and used by Cinema 4D for snapping, positioning Spline points, arranging newly created objects and similar functions. Workplanes help when arranging or positioning elements across a plane. This is normally done by the world grid but there are instances in which alternative planes are required. Position, scale and rotation will always be based on the world coordinate system (that remains visible as a light gray grid). The only exception is that the Coordinates Manager shows these relative to the Workplane in World mode.

工作平面是一个平面(其使用是最佳的透视图) ,可以自由定位和使用的 Cinema 4D 捕捉,定位样条点,安排新创建的对象和类似的功能。工作平面在平面上安排或定位元素时有帮助。这通常是由世界电网来完成的,但也有需要其他平面的例子。位置,比例和旋转将始终基于世界坐标系(仍然可以看到作为一个浅灰色网格)。唯一的例外是坐标管理器在 World 模式下显示这些相对于工作平面的数据。

The Workplanes are primarily designed for use in technical modeling in which many elements are arranged perpendicular to a given axis - as opposed to organic modeling.

工作平面主要是为技术建模而设计的,其中许多元素垂直于给定的轴线排列,而不是有机建模。

Regardless of how the Workplane is rotated or moved, the Default cameras will move accordingly in the orthographic views (as if they were fastened to the edge of the Workplane (or the Y axis of the Top view)). Hence, a move parallel to the grid lines will result in a move parallel (or perpendicular) to the Workplane.

无论工作平面如何旋转或移动,默认摄像机将相应地在正投影视图中移动(就好像它们被固定在工作平面的边缘(或顶视图的 y 轴)。因此,平行于网格线的移动将导致与工作平面平行(或垂直)的移动。

Note the small world axes at the bottom left of each view (that still display the World coordinates), whose values change according to the modifications made to the Workplane (the Locked Workplane mode must occasionally be called up to update the values, for example in Camera Workplane mode).

请注意每个视图左下角的小世界轴(仍然显示世界坐标) ,其值根据对工作平面的修改而改变(必须偶尔调用锁定工作平面模式以更新值,例如在相机工作平面模式中)。

Workplanes offer a frame of reference that can be modified freely. Workplanes have several commands and modes with which they can be modified to fit your needs. These are described in the following sections.

工作平面提供了一个可以自由修改的参考框架。工作平台有几个命令和模式,可以根据您的需要进行修改。这些在下面的章节中进行了描述。

Tip: 提示:
The numerous Workplane modes and their commands can be confusing. To return to the default settings (Workplane = World grid): Select the 众多的工作平面模式及其命令可能会令人困惑。若要返回默认设置(Workplane = World 网格) : 选择Align Workplane to Y 将工作平面对齐到 y command. 命令

Commands

命令

These 5 commands set the Workplane back to the respective default state and lock the Workplane. Hence, if you were working in Interactive Workplane mode you will be taken out of this mode.

这5个命令将工作平面设置回各自的默认状态并锁定工作平面。因此,如果您在交互式工作平面模式下工作,您将被带出此模式。

Align Workplane to X
Align Workplane to Y
Align Workplane to Z

对齐工作平面到 XAlign 工作平面到 y Align 工作平面到 z

Use these commands to arrange the Workplane to the respective axis. The Normals will be oriented in the direction of the Y axis, which is the same as the World axis. Align Workplane to Y is the most commonly used mode because it reflects the World grid.

使用这些命令将工作平面排列到相应的轴上。法线将沿 y 轴方向排列,与世界轴方向相同。对齐工作平面到 y 是最常用的模式,因为它反映了世界网格。

Align Workplane to Selection

将工作平面对齐到所选内容

This command rotates the Workplane to the currently selected element. For an object in Use Model mode this would be the XZ plane; in Use Polygon mode with a polygon selected it would be the polygon surface; in Use Point mode with 3 points selected it would be the plane created by the three points. In short, if a plane can be created by the selection in one of these modes (e.g., 2 bordering polygon edges), the Workplane will snap to it. Otherwise a position based on the average position and rotation of the selected elements will be used.

此命令将工作平面旋转到当前选定的元素。对于使用模型模式中的对象,这将是 XZ 平面; 在使用多边形模式中选择多边形,这将是多边形表面; 在使用点模式中选择3个点,这将是由三个点创建的平面。简而言之,如果一个平面可以通过选择这些模式之一(例如,两个相邻的多边形边)来创建,那么工作平面就会与其对齐。否则,将使用基于所选元素的平均位置和旋转的位置。

Align Selection to Workplane

将选定内容对齐到工作平面

This command positions the selected elements (only the modeling axis for selections in component mode) on the Workplane (they will be arranged perpendicular to the Workplane). Objects will be rotated so that their axes lie parallel to that of the Workplane.

这个命令将选定的元素(只有在组件模式下选择的建模轴)定位在工作平面上(它们将被安排在垂直于工作平面的位置)。物体将被旋转,使其轴平行于工作平面的轴。