Substance
Shader
物质着色器
Basic 基础Shader 着色器Substance Shader
物质着色器
The Substance shader loads a Substance Asset’s ouput channels (see also Substance) as textures in a material channel and wherever the shader can otherwise be included. Substance shaders are usually created automatically and are loaded into the corresponding material channels. You can also load a Substance shader manually, assign an asset and select the corresponding output channel.
物质着色器将物质资产的输出通道(参见物质)作为纹理加载到物质通道中,并且在其他可以包含着色器的地方。物质着色器通常是自动创建的,并加载到相应的材质通道。您还可以手动加载一个 Substance 着色器,分配一个资产并选择相应的输出通道。
If the asset and the Substance shader link doesn’t work (e.g., because the Substance shader was loaded manually and had no link), the following error texture will be loaded:
如果资产和物质着色器链接不起作用(例如,因为物质着色器是手动加载的,没有链接) ,将加载以下错误纹理:
In this case, simply re-link the Substance shader (Asset field).
在这种情况下,只需重新链接物质着色器(资产字段)。