Fusion Shader

融合着色器

Basic 基础Shader 着色器

Fusion Shader

融合着色器

Fusion allows you to combine two textures with a mask using the blending modes standard in photo editing applications, as if they were layers. Using a blend, you can set the opacity of the Blend channel to mix with the Base channel and also modify the mixing with the Mask channel.

融合允许你使用照片编辑应用程序中的混合模式标准,将两种纹理与蒙版结合起来,就好像它们是图层一样。使用混合,您可以设置混合通道的不透明度与基础通道混合,也可以修改混合与面具通道。

Although Fusion shaders can be stacked to allow you to mix more than two textures (by loading Fusion shaders into the Base and Blend channels), we recommend that you use the Layer shader instead in such cases. The Layer shader provides a clearer overview than Fusion when more than two textures are involved in the blend.

虽然融合着色器可以堆叠以允许你混合两种以上的纹理(通过加载融合着色器到基础和混合通道) ,我们建议你在这种情况下使用图层着色器。图层着色器提供了一个比融合更清晰的概述,当两个以上的纹理参与混合。