Shader Properties
模式
The blend mode used to combine the Blend channel with the Base channel.
混合模式,用于将混合通道与基本通道结合起来。
Detailed information about the various modes can be found on the Blend Modes page.
关于各种模式的详细信息可以在混合模式页面上找到。
混合[0. . 100% ]
The opacity level of the Blend channel to be applied to the Base channel.
要应用于基本通道的混合通道的不透明度级别。
使用面具
Enables the Mask channel.
启用掩码通道。
反相遮罩
If enabled, the Mask channel value is inverted so that black becomes white and vice-versa.
如果启用,则反转 Mask 通道值,使黑色变成白色,反之亦然。
反相输出
Enable this option to invert the result of the Blend channel, Mask channel and Base channel.
启用此选项以反转混合通道、遮罩通道和基本通道的结果。
混合频道
You can bring in and affect any image or 2D shader. This channel is the top layer in the fusing.
你可以引入并影响任何图像或2D 着色器。这个通道是融合的顶层。
面具频道
The texture that is used as a mask when combining the Blend channel with the Base channel.
当混合通道和基本通道组合时用作蒙版的纹理。
基本频道
The texture that is the bottom layer in the fusing. The Blend channel is combined with the Base channel at the opacity set in Blend and modified by the Mask channel.
在融合的最底层的纹理。混合通道与基本通道组合在混合中的不透明度设置中,并由蒙版通道修改。