Danel Shader
丹尼尔着色器
Basic 基础Diffuse 漫反射Specular 1 镜面1Specular 2 镜面2Specular 3 镜面3Reflection 反思Environment 环境Ambient 环境Roughness 粗糙度Anisotropy 各向异性Illumination 照明Assign 分配Danel Shader
丹尼尔着色器
Danel was conceived to allow the ability to create surfaces that include metallic, gloss, painted, and anisotropic materials.
丹内尔的设想是允许创造表面,包括金属,光泽,涂料和各向异性材质的能力。
The Reflectance, which is much more powerful, should also be used occasionally.
反射率,这是更强大的,也应该偶尔使用。