Reflection
反思
The reflection you set here is added to the surface color.
您在这里设置的反射是添加到表面颜色。
强度[0. . 1000% ]
Scales the Reflection Color before it is mixed with the Edge Intensity and Reflection Edge Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.
缩放反射色之前,它是混合的边缘强度和反射边缘颜色的结果,以创建最终的反射色样本,将用于削弱反射样本的 Cinema 4D 内部。适当的值为0%-200% 。
边缘强度[0. . 1000% ]
Scales the Reflection Edge Color before it is mixed with the Intensity and Reflection Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.
缩放反射边缘颜色之前,与强度和反射颜色的结果混合,创建最终的反射颜色样本,将用于削弱反射样本的 Cinema 4D 内部。适当的值为0%-200% 。
衰退[0. . + ∞% ]
Mixes the results of the Reflection Color * Intensity and Reflection Edge Color * Edge Intensity. Smaller values provide for more Reflection Color, while larger values provide more Reflection Edge Color. The appropriate range is 0% - 500%.
混合反射颜色 * 强度和反射边缘颜色 * 边缘强度的结果。较小的值提供更多的反射颜色,而较大的值提供更多的反射边缘颜色。适当的范围是0%-500% 。
距离衰减
Turns on or off distance falloff for reflections. Doing so does slow the shader down about 20% because the reflections rays are calculated by customized algorithms.
打开或关闭反射距离减少。这样做会使着色器的速度降低20% ,因为反射光线是通过定制的算法计算出来的。
Min [0. . + ∞ m ]
If the distance of the reflected surface is less than or equal to the Min distance, the reflection will be 100%. The Distance Falloff check box must be checked for this value to be used or available.
如果反射面的距离小于或等于最小距离,则反射率为100% 。要使用或可用,必须选中“距离衰减”复选框。
最大值[0. . + ∞ m ]
If the distance of the reflected surface is greater than the Min distance and less than the Max distance then the reflection intensity of the sample will be attenuated by a value produced by retrieving the parameterized distance of the intercepted position relating to the Min and Max distances ((intercepted_Point - min_Point) / (max_Point - min_Point)). If the distance of the intercepted surface is greater than the Max parameter then the surface has 0% intensity.
如果反射面的距离大于最小距离,小于最大距离,则通过反演与最小和最大距离有关的截获位置的参数化距离(截获点 -Min _ point)/(Max _ point-Min _ point)产生一个值,从而减弱样品的反射强度。如果截获的表面距离大于最大参数,则表面强度为0% 。
利用各向异性划痕
This check box is only active when the Anisotropy group is checked. It allows the reflection to take into account the scratch directions when evaluating blurred reflections. Very effective for milled machinery. Anisotropic scratches are only convoluted along one axis so they require far fewer samples than does the radial convolution algorithm.
此复选框仅在检查各向异性组时激活。在评估模糊反射时,它允许反射考虑到划痕方向。非常有效的研磨机械。各向异性划痕只沿着一个轴体积积,因此它们需要的样本远远少于径向体积积算法。
If this check box is inactive, the Blur radius is greater than 0% and Samples is greater than 1, the radial convolution algorithm is used (this is what the majority would consider Blurred Reflections).
如果此复选框处于非活动状态,则模糊半径大于0% ,采样值大于1,则使用径向体积积算法(这是大多数人会考虑的模糊反射)。
模糊[0. . 1000% ]
This defines the radius of the convolution (blur) that will be used during the evaluation of blurred reflections. If Utilize Anisotropic Scratches is checked, it will use the scratch direction defined by the parameters in the Anisotropy group, otherwise it will use a radial convolution algorithm to sample the reflections. Appropriate value range is 0% - 100% (artefacting can occur if values greater than 100% are used).
这定义了半径的体积积(模糊) ,将用于评估模糊反射。如果利用各向异性划痕被检查,它将使用划痕方向定义的参数在各向异性群,否则它将使用径向体积积算法来采样反射。适当的值范围是0%-100% (如果使用的值大于100% ,可能会发生人工制品)。
样本[1.2147483647]
Sets the number of samples taken when the Blur radius percentage is greater that 0%. When Utilize Anisotropic Scratches is checked, it is good to start with a value equal to the Blur radius. If Utilize Anisotropic Scratches is not checked then you should usually double the Blur radius, sometimes having to go as large as 100 to 200 samples (very slow).
设置当模糊半径百分比大于0% 时采集的样本数。当利用各向异性划痕检查,它是好的开始值等于模糊半径。如果利用各向异性划痕没有检查,那么你通常应该加倍的模糊半径,有时必须去100到200个样本大(非常慢)。
抖动[0. . 1000% ]
Defines the maximum random offset of the reflection convolution associated with the anisotropic scratch convolution algorithm. This parameter is only active when Utilize Anisotropic Scratches is checked because the radial convolution is a completely stochastic function (jitters 100% all the time to the boundary of the radius). Jittering is very similar to dithering in effect. Appropriate value range is 0% - 100%.
定义与各向异性从头体积积算法相关联的反射体积积的最大随机偏移量。这个参数只有在使用各向异性划痕检查时才有效,因为径向体积积是一个完全随机函数(抖动100% 的时间到半径的边界)。颤抖在效果上与颤抖非常相似。适当的值范围是0%-100% 。
反射色
The controls in this group of parameters define the base color used to attenuate the reflection sample in tandem with the reflection Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Edge Color.
这组参数中的控件定义了用于衰减反射样品的基本颜色以及反射强度参数。利用 Falloff 参数与反射边缘颜色混合。
反射边缘颜色
The controls in this group of parameters define the edge color used to attenuate the reflection sample in tandem with the reflection Edge Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Color.
这组参数中的控件定义了用于衰减反射采样的边缘颜色,并与反射边缘强度参数配合使用。利用 Falloff 参数与反射颜色混合。