Lens
Distortion
镜头失真
Basic 基础Shader 着色器Lens Distortion
镜头失真
The Lens Distortion shader removes distortion from images and videos created, for example, by the Lens Distortion tool’s lens profile. The result will look like the image or video was created without any lens distortion at all.
镜头失真着色器消除失真的图像和视频创建,例如,由镜头失真工具的镜头配置文件。结果将看起来像图像或视频创建没有任何镜头失真在所有。
This feature is ideal for use in conjunction with a material that can be assigned to a background object. You can then, for example, render undistorted 3D objects in front of an undistorted background (the common workflow, however, is to render distorted 3D objects (Lens Distortion post effect; see also here) in front of a distorted background).
这个特性非常适合与可以分配给背景对象的材质结合使用。然后,例如,您可以在未失真的背景前呈现未失真的3D 对象(然而,通常的工作流程是在失真的背景前呈现失真的3D 对象(镜头失真AE,也见这里)。
Of course a video without any 3D objects in it can also be undistorted and saved.
当然,没有任何3D 对象的视频也可以不失真和保存。
Details about lens distortion can be found here.
关于镜头失真的细节可以在这里找到。
If you have problems with the material preview in the Material Manager, switch the material preview to Layer. To do so, right-click on the preview image.
如果你在材质管理器中的材质预览有问题,将材质预览切换到图层。为此,右键单击预览图像。