Lens Distortion
镜头失真
Basic 基础Lens Distortion
镜头失真
The Lens Distortion post effect (note that this is a real render effect despite its categorization as a post effect) is based on a lens profile that was loaded (see also Lens Distortion tool with regard to this). When rendered, all 3D objects will be distorted according to this lens profile, just as if the scene were filmed using a real-world camera with lens distortion.
镜头扭曲后效果(注意,这是一个真正的渲染效果,尽管它的分类为后效果)是基于一个镜头配置文件加载(也参见镜头扭曲工具有关这一点)。渲染时,所有的3D 物体都会根据这个镜头的轮廓进行扭曲,就好像这个场景是用真实世界的摄像机拍摄的。
This serves to believably adapt 3D objects to distorted image material.
这可以令人相信地使3D 物体适应扭曲的图像材质。
The following applies in conjunction with the Lens Distortion shader:
下面的应用与镜头失真着色器:
Only then will the rendered 3D objects match the image. The background object - as an only exception - will itself be ignored by the Lens Distortion post effect. It most often already has the image assigned to it, which makes an additional distortion superfluous.
只有这样,渲染的3D 对象才能与图像匹配。背景物体-作为唯一的例外-本身将被镜头失真AE忽略。它通常已经有分配给它的图像,这使得额外的失真变得多余。
Tip: 提示:Of course you don’t have to only use a pseudo lens profile. If you use the Lens Distortion tool with a fisheye view in order to make the lens distortion as realistic-looking as possible you will have a fairly realistic-looking fisheye effect.
当然,你不必只使用伪镜头轮廓。如果您使用镜头失真工具与鱼眼视图,以使镜头失真尽可能现实的外观,你将有一个相当现实的外观鱼眼效果。