Camera
Shader
相机着色器
Basic 基础Shader 着色器Camera Shader
相机着色器
Define a camera in the Camera Shader whose rendered view should be used as a texture. One effect that can be achieved is a feedback effect when the camera is aimed at the object on which the Camera Shader material lies (as with all other reflection effects, the Ray Depth parameter is used to define the number of repetitions).
在 Camera Shader 中定义一个相机,其渲染的视图应该用作纹理。当相机瞄准相机材质所在的物体时,可以达到的一个效果是反馈效果(与所有其他反射效果一样,使用光线深度参数来定义重复次数)。
Also, multiple views of an object can be easily created in a single rendered image. Simply create several cameras and project each one’s view onto an element within the scene, e.g., a Plane Object, a Foreground Object or a Background Object.
此外,一个对象的多个视图可以很容易地在一个渲染图像中创建。简单地创建几个摄像机并将每个摄像机的视图投影到场景中的一个元素上,例如,一个平面物体,一个前景物体或者一个背景物体。