Beat Shader 打败着色器Basic 基础Shader 着色器

Shader Properties

Beats Per Minute[0..200]

每分钟心跳[0. . 200]

Use this setting to define the rhythm’s frequency, i.e., how often the Range Curve should cycle (ping-pong) per minute of animation (when the peak is equal to 100%).

使用这个设置来定义节奏的频率,也就是说,范围曲线每分钟动画循环(乒乓)的频率(当峰值等于100% 时)。

Peak Range[0..100%]

峰值范围[0. . 100% ]

This is the effect that the curve at the left has over time on the shader’s color gradient at different peak intervals. 这是左边的曲线随着时间的推移对着色器颜色梯度在不同峰值间隔的影响

If this slider is set to 100%, the Range Curve will be repeated in a ping-pong motion (i.e., back-and-forth). The animation will start at frame 0 at the center of the defined curve. If a value less than 100% is defined, the curve will be scaled horizontally from left to right, thus leaving a null zone at the right of the graph. As shown in the image above, the double heart beat will beat quicker when set to 50%. After each second beat nothing will occur while the null zone is played.

如果这个滑块设置为100% ,则范围曲线将以乒乓运动(即来回)重复。动画将从定义曲线中心的0帧开始。如果定义的值小于100% ,则曲线将从左向右水平缩放,从而在图的右侧留下一个空区。如上图所示,当设置为50% 时,双心跳会加快。在每秒之后,当零区域被玩的时候,什么也不会发生。

Range Curve

范围曲线

Use this curve to define the mix between white (maximum) and black (minimum). This curve will be cycled according to the Beats Per Minute setting.

使用这条曲线来定义白色(最大值)和黑色(最小值)之间的混合。该曲线将根据每分钟节拍设置进行循环。

Inverse

反过来

Use this setting to invert the effect of the shader.

使用这个设置来反转着色器的效果。