Viewport Renderer 视窗渲染器Basic 基础Filter 过滤器

Basic Properties

基本属性

The Basic tab’s settings define the effects should be used when the scene is rendered and the Filter tab’s settings define what exactly will be shown.

基本选项卡的设置定义了渲染场景时应该使用的效果,而 Filter 选项卡的设置定义了到底要显示什么。

Effects

效果

Use this setting to enable or disable effects in the Filter tab. Note that several effects also have settings in the Viewport’s Effects menu (Options / Configure) that are also included by the Viewport Renderer.

使用此设置在“筛选器”选项卡中启用或禁用效果。请注意,视窗效果菜单(选项/配置)中还包含一些效果设置,这些设置也包含在视窗渲染器中。

Transparency

透明度

See Transparency.

参见透明度。

Shadows
Shadowmap Size[32..4096]
Alternative Shadow Filtering

可选的阴影过滤

Details pertaining to shadow display in the Viewport can be found under Shadows.

关于 Viewport 阴影显示的细节可以在 Shadows 中找到。

Post Effects

后期效果

See Post Effects.

参见后期效果。

HQ Noises

总部噪音

See HQ Noises.

参见总部噪音。

Use this option to enable or disable tesellation for the respective objects (see also Viewport Tessellation).

使用此选项可以启用或禁用相应对象的分割(参见 viewporttessation)。

SSAO

Use this option to enable or disable an fast approximation of Ambient Occlusion (see also SSAO).

使用此选项可以启用或禁用环境遮挡的快速近似(参见 SSAO)。

Reflections

反思

Defines whether or not reflections should be output. See Reflection Preview for details.

定义是否应该输出反射。详细信息请参阅反射预览。

Depth of Field

景深

Defines whether or not depth of field should be rendered. See Depth of Field for details.

定义是否应该渲染景深。详细信息请参阅景深。

Anti-Aliased DOF

反锯齿自由度(Anti-Aliased DOF)

Defines if the depth of field should only affect the pixels or the sub-pixels required for anti-aliasing (for details see Anti-Aliased DOF).

定义景深是否只影响反锯齿所需的像素或子像素(详见反锯齿自由度)。

Ignore Hidden Polygon Selections

忽略隐藏的多边形选择

You can use Hide Selected to hide polygons that will then be hidden in the Viewport. This is often desired while working on the scene but not when the scene is rendered. If this option is enabled, these hidden selections will still be rendered (as is the case with the other renderers as well).

你可以使用隐藏选择隐藏多边形,然后将隐藏在 Viewport。这通常是需要的,而工作在场景,但不是当场景被渲染。如果启用此选项,这些隐藏选择仍将呈现(与其他呈现程序一样)。

32-bit Framebuffer

32位 Framebuffer

If this option is disabled, a 16-bit frame buffer will be rendered internally, which can result in imperfections (color jumps in slowly changing color gradients, i.e., banding, among other things) in the display. In such cases it can be useful to enable this option (which will also require additional render time and graphics card memory).

如果此选项被禁用,一个16位的帧缓冲区将在内部呈现,这可能导致缺陷(颜色跳入缓慢变化的颜色梯度,即条带,等等)的显示。在这种情况下,启用这个选项(这也需要额外的渲染时间和显卡内存)是有用的。

Anti-Aliasing

抗锯齿

Depending on the graphics card and driver used, different levels of anti-aliasing are available here.

根据使用的显卡和驱动程序,不同级别的反走样在这里可用。

Supersampling

超级符号

If Transparency is enabled, the OpenGL antialiasing will not work on some systems. To make sure that the Viewport Renderer still delivers acceptable results (or if the anti-aliasing settings are not far-reaching enough), Supersampling can be used to render the respective sub-pixels. Note that higher values will slow the process down accordingly because the sub-pixels will be rendered per pixel, regardless of any transparency. Why Brute Force? Because rendering is done straightforward without any attempts to save render time. With a setting of 4x4 at 100 x 100 pixels, an image will be rendered internally at a resolution 4 times larger (i.e., 400 x 400) and will in the end be compressed to 100 x 100 via a filter.

如果启用了透明度,OpenGL 的反走样功能在某些系统上将无法工作。为了确保 Viewport 渲染器仍然提供可接受的结果(或者如果反锯齿设置不够深远) ,可以使用超级采样来渲染各自的子像素。请注意,较高的值将相应地减慢处理速度,因为子像素将按每个像素呈现,与透明度无关。为什么要使用暴力?因为渲染是直接完成的,没有任何节省渲染时间的尝试。4x4的设置为100x100像素,图像内部渲染的分辨率将是原来的4倍(即400x400) ,最终通过滤镜压缩到100x100。

Copy Effects from Viewport

来自 Viewport 的复制效果

There is a series of effects that can be used to influence the Viewport display quality (e.g., transparency and Shadows): You can find these in the Viewport’s Options/Effects menu (or in the Viewport Configure menu’s Filter tab.

有一系列的效果可以用来影响 Viewport 的显示质量(例如,透明度和阴影) : 你可以在 Viewport 的选项/效果菜单(或 Viewport Configure 菜单的 Filter 选项卡中找到这些效果。

The Viewport Renderer also has these (and more) settings in its Basic menu. Click on the Copy Effects from Viewport button to copy these settings over instead of having to set them all again manually.

Viewport 渲染器在其基本菜单中也有这些(以及更多)设置。点击复制效果从 Viewport 按钮复制这些设置,而不是必须再次手动设置它们。

The Basic menu’s settings can be used to define the effects with which the scene should be rendered, and the Filter menu’s settings define what will be shown.

基本菜单的设置可以用来定义场景渲染的效果,滤镜菜单的设置定义将要显示的效果。