Target Expression 目标表达Basic 基础Tag 标签

Basic Properties

基本属性

Icon Settings

图标设置

Icon File / ID

图标文件/ID

Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:

有时候,当处理许多看起来相同的图标时,您希望对它们有一个更好的概述。这就是这个函数的作用。对象和标签可以分配它们自己的图标,或者现有的图标可以重新分配或着色:

Examples for tags that were colored, replaced by existing ones and custom tags. 被现有标记和自定义标记替换的有色标记示例

Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.

注意对象管理器视图菜单中的显示自定义图标命令,它可以让你切换到Cinema 4D 图标。

There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.

有一些物体(例如 Houdini generator)和标签(例如 Material tags)不能着色,因为它们直接由 Cinema 4D 控制。

Here, you can either

在这里,你可以选择

Icon Color

图标颜色

Color

颜色

This function can be used to color an existing or a custom icon. You can select from the following options:

此函数可用于为现有图标或自定义图标着色。您可以从以下选项中进行选择:

Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.

标签没有显示颜色,因此只能使用自定义颜色进行着色。这样做,激活图标颜色选项。

Presets laden/speichern

预装货物/车辆

These commands can be used to save icons as a preset or to load an icon. Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder).

这些命令可以用来保存图标作为预设或加载图标。自定义图标保存到 preset/user 下的 Content Browser 中(在对应的文件夹中) ,并通过该文件夹管理。

Name

姓名

Here you can enter a name for the object.

在这里您可以输入对象的名称。

Priority

优先权

You can assign a priority to each expression. This is especially useful when working with Python or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.

可以为每个表达式分配优先级。这在使用您自己创建的 Python 或 XPresso 表达式时特别有用。有时,优先级对于确切确定何时计算表达式至关重要。同一个表达式可以产生不同的结果,这取决于它是在场景中其他表达式之前还是之后执行。

Don’t forget that this calculation sequence will be run through for each rendered image!

不要忘记,这个计算序列将运行通过每个渲染图像!

Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.

可能的优先级值范围从 -499到499,并应用于左边选择的类别: 初始,动画,表达式,动态或生成器。

When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.

当使用具有相同优先级(在相同对象上)的表达式时,计算它们的顺序将与它们在 Object Manager 中的顺序(位置)一致。

Example:

例子:

For a Project with four expressions with the following priorities:

有四个表达式的项目,优先次序如下:

This results in the following order of execution:

这将导致以下执行顺序:

  1. Expression C (-1 being the lowest priority value of the four expressions). 表达式 c (- 1是四个表达式的最低优先级值)
  2. All animated objects in the scene (all animated objects in Cinema 4D have a priority of Animation, 0). 场景中的所有动画对象(C4D 中的所有动画对象优先于动画,0)
  3. Expression B (although this has the same priority as all animated objects, animated objects are still preferred over expressions with the same priority). 表达式 b (尽管这与所有动画对象具有相同的优先级,但动画对象仍然优先于具有相同优先级的表达式)
  4. Expression A 表达式 a
  5. Expression D 表达式 d
Tip: 提示:
Cinema 4D contains certain Expressions that don’t necessarily follow these simple rules. These include IK, which uses values taken from different temporal locations of the calculation sequence. Dynamics also have their own priority (please ignore the priority C4D包含了一些不一定遵循这些简单规则的表达方式。其中包括 IK,它使用从计算序列的不同时间位置取得的值。动态也有自己的优先级(请忽略优先级Dynamics R11.5 动力 R11.5 - this is the first and no longer available R11.5 functionality). - 这是第一个 R11.5不再可用的功能)The calculation sequence of various functions. Internal priorities of several functions are also displayed. 给出了各种函数的计算顺序,并显示了几个函数的内部优先级

Dynamics (e.g., Priority Generator +400) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Dynamics require a priority of at least Generator +401.

动态(例如,优先级生成器 + 400)在内部定义这些优先级,并且这些优先级不能改变。例如,指向被动力学变形的物体的表达式至少需要 Generator + 401的优先级。

Camera Dependent

依赖相机

This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).

这个选项定义了是否应该执行对象或标记,即使只有 Viewport 视图发生了变化(例如,当通过 Viewport 导航场景时)。

Enable

启用

Turns the corresponding expression on or off.

打开或关闭相应的表达式。

TIP: 提示:
Almost all tag or Expression parameters can be animated via the right mouse button. 几乎所有的标记或表达式参数可以通过鼠标右键动画