Basic Properties
基本属性
Icon Settings
图标设置
图标文件/ID
Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:
有时候,当处理许多看起来相同的图标时,您希望对它们有一个更好的概述。这就是这个函数的作用。对象和标签可以分配它们自己的图标,或者现有的图标可以重新分配或着色:
Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.
注意对象管理器视图菜单中的显示自定义图标命令,它可以让你切换到Cinema 4D 图标。
There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.
有一些物体(例如 Houdini generator)和标签(例如 Material tags)不能着色,因为它们直接由 Cinema 4D 控制。
Here, you can either
在这里,你可以选择
图标颜色
颜色
This function can be used to color an existing or a custom icon. You can select from the following options:
此函数可用于为现有图标或自定义图标着色。您可以从以下选项中进行选择:
Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.
标签没有显示颜色,因此只能使用自定义颜色进行着色。这样做,激活图标颜色选项。
预装货物/车辆
These commands can be used to save icons as a preset or to load an icon. Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder).
这些命令可以用来保存图标作为预设或加载图标。自定义图标保存到 preset/user 下的 Content Browser 中(在对应的文件夹中) ,并通过该文件夹管理。
姓名
Here you can enter a name for the object.
在这里您可以输入对象的名称。
优先权
You can assign a priority to each expression. This is especially useful when working with Python or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.
可以为每个表达式分配优先级。这在使用您自己创建的 Python 或 XPresso 表达式时特别有用。有时,优先级对于确切确定何时计算表达式至关重要。同一个表达式可以产生不同的结果,这取决于它是在场景中其他表达式之前还是之后执行。
Don’t forget that this calculation sequence will be run through for each rendered image!
不要忘记,这个计算序列将运行通过每个渲染图像!
Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.
可能的优先级值范围从 -499到499,并应用于左边选择的类别: 初始,动画,表达式,动态或生成器。
When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.
当使用具有相同优先级(在相同对象上)的表达式时,计算它们的顺序将与它们在 Object Manager 中的顺序(位置)一致。
例子:
For a Project with four expressions with the following priorities:
有四个表达式的项目,优先次序如下:
This results in the following order of execution:
这将导致以下执行顺序:
Dynamics (e.g., Priority Generator +400) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Dynamics require a priority of at least Generator +401.
动态(例如,优先级生成器 + 400)在内部定义这些优先级,并且这些优先级不能改变。例如,指向被动力学变形的物体的表达式至少需要 Generator + 401的优先级。
依赖相机
This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).
这个选项定义了是否应该执行对象或标记,即使只有 Viewport 视图发生了变化(例如,当通过 Viewport 导航场景时)。
启用
Turns the corresponding expression on or off.
打开或关闭相应的表达式。
TIP: 提示: