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Projects the points according to the current view in the viewport. If several projection possibilities exist for one point with this projection, the surface that lies the furthest away in front of the camera is selected.
根据视图端口中的当前视图投影点。如果这个投影点有多个投影可能性,则选择相机前方最远的曲面。
Above you can see the projection of spline text on to a plane with the projection viewed from another camera.
上面你可以看到样条文字投影到一个平面上的投影从另一个相机观察。
平面 XZ 平面
The spline is projected according to the selected plane (the points are moved perpendicular to the plane, onto the object).
样条根据选定的平面投影(点垂直于平面移动到物体上)。
轴 z 轴
Projects in a cylindrical manner. Here the projection is cylindrical, from the object coordinate origin of the spline. If several intersections are found, then the furthest one is selected.
以圆柱形方式进行的项目。在这里,投影是圆柱形的,从物体坐标原点的花键。如果找到几个交点,则选择最远的一个。
For example: XZ Radial projects outwards from the center of the object coordinate system in the X and Z direction, the Y values of the spline points (in the object coordinate system) are not changed.
例如: XZ 径向项目从对象坐标系的中心向外在 x 和 z 方向,样条点的 y 值(在对象坐标系中)不改变。
球形的
With Radial the spline is projected spherically, outwards from the object coordinate origin of the spline. If several intersections are found, then the furthest one is used.
对于径向花键,是从花键的物体坐标原点向外投影到球面上的。如果找到几个交点,则使用最远的一个。
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