Options
选择
半径[1. . 1000]
This determines the radius of the Live Selection brush. The radius can be changed in the Viewport while holding down the mouse button.
这决定了动态选择画笔的半径。当按住鼠标按钮时,可以在视口中改变半径。
压力相关半径
If you own a graphics tablet, you can enable this option to make the radius dependent on the pen pressure. The Radius value defines the maximum radius, i.e., the radius when full pen pressure is applied.
如果您拥有一个图形输入板,您可以启用此选项,使半径取决于笔压力。半径值定义了最大半径,也就是说,应用全笔压力时的半径。
Graphics tablets are recognized automatically in Cinema 4D. recommends a WACOM tablet or a tablet that conforms to the Wintab standard.
在Cinema 4D 中可以自动识别图形片。推荐 WACOM 平板电脑或者符合 Wintab 标准的平板电脑。
只选择可见元素
When this option is enabled you can select only polygons that are not behind other polygons. For example, if you are selecting polygons at the front of a sphere, polygons at the back of the sphere will not be selected, even if you are working in wireframe mode and can see the polygons at the back.
启用此选项后,您只能选择不在其他多边形后面的多边形。例如,如果你在一个球面的前面选择多边形,那么球面后面的多边形就不会被选择,即使你在线框模式下工作,并且可以看到球面后面的多边形。
Another way to prevent polygons at the back from being selected is to switch on backface culling, which hides these polygons from the viewport.
另一种防止背面的多边形被选中的方法是开启背面剔除,这样可以在视区隐藏这些多边形。
In addition, you can also hide polygons to prevent them from being selected using the Hide Selected and Hide Unselected commands from the Selection menu.
此外,您还可以隐藏多边形,以防止使用“选择”菜单中的“隐藏选定”和“隐藏未选定”命令选中它们。
Lastly, set an object’s top visibility dot to red to hide that object and to prevent its elements from being selected. (You will find the visibility dots in the Object Manager, next to the object’s icon.)
最后,将对象的顶部可见点设置为红色,以隐藏该对象并防止其元素被选中。(您将在对象管理器中找到对象图标旁边的可见点。)
When using the Live Selection tool, keep in mind that it uses more RAM when Only Select Visible Elements is disabled. Therefore, only disable this option when necessary. 当使用 Live Selection 工具时,请记住,当禁用 Only Select Visible Elements 时,它会使用更多的 RAM。因此,只在必要时禁用此选项Tolerant Edge/Polygon Selection
宽容边/多边形选择
This option applies to edge and polygon modes. If the option is enabled, an edge or polygon will be selected if the Live Selection tool touches any part of it. If the option is disabled, the edge or polygon will only be selected once 75% or more of it has been painted.
此选项适用于边缘和多边形模式。如果选项是启用的,一个边缘或多边形将被选中,如果生活选择工具接触它的任何部分。如果选项是禁用的,边缘或多边形将只选择一次75% 或更多的它已绘制。
模式
正常
This is the standard mode for the Live Selection tool. It hides away the vertex painting and soft selection settings.
这是实时选择工具的标准模式。它隐藏了顶点绘制和软选择设置。
顶点绘画
You can use the Live Selection tool not only to select but also to paint vertex maps or weights. Select the Points tool and drag over the vertices to paint them.
您可以使用动态选择工具不仅选择,而且绘制顶点地图或权重。选择点工具并拖动顶点来绘制它们。
To see the weighting in color, ensure the viewport’s display is set to Gouraud Shading or Quick Shading. In addition, you can choose if the Live Selection should paint a specific weight or whether it should lighten or darken the existing weighting (set Mode to the desired operation: Set, Add or Subtract — Strength defines how much weight to set, add or subtract).
要看到的权重在颜色,确保视口的显示设置为 Gouraud 着色或快速着色。此外,你可以选择是否生活选择应该油漆一个特定的重量或者是否应该减轻或变暗现有的重量(设置模式为所需的操作: 设置,增加或减少ー力量定义多少重量设置,增加或减少)。
A new vertex map will be created when you paint unless an existing vertex map is selected in the Object Manager. Therefore if you want to paint an existing vertex map, select this map in the Object Manager before you paint the vertices with the Live Selection tool.
除非在对象管理器中选择了现有的顶点映射,否则在绘制时将创建一个新的顶点映射。因此,如果您想绘制一个现有的顶点映射,在使用动态选择工具绘制顶点之前,请在对象管理器中选择这个映射。
If you own a graphics tablet, you can make the radius and strength dependent on the pen pressure by enabling the Pressure Dependent Radius and Pressure Dependent Strength options.
如果你有一个图形板,你可以通过启用压力依赖半径和压力依赖强度选项,使半径和强度依赖于笔的压力。
模式
If Absolute is selected, the weighting defined by the Strength setting will be applied. Selecting Add will add the Strength value and selecting Subtract will subtract the value.
如果选择了绝对值,将应用由强度设置定义的权重。选择 Add 将增加强度值,选择减去将减去该值。
力量[0. . 100% ]
Defines the overall ,brush strength’, which is applied depending on the Mode selected.
定义总体画笔强度’ ,根据选定的模式应用。
Pressure Dependent Radius
Pressure Dependent Strength
压力依赖于半径/压力依赖于强度
When using a graphics tablet: The pressure applied to the pen can be used to define radius and strength.
当使用图形输入板: 施加在笔上的压力可以用来确定半径和强度。
You can also set vertex weights using the Set Vertex Weight command (Selection menu). 您还可以使用“设置顶点权重”命令(选择菜单)设置顶点权重软选择
Selecting polys with soft selection allows you to move them with a smooth interpolation between themselves and the unselected polygons. Increase the Radius value to affect a greater number of polygons. Soft selected elements can be edited using the Move, Scale and Rotate tools.
通过软选择选择多边形,可以在多边形和未选择的多边形之间进行平滑插值移动。增加半径值以影响更多的多边形。软选定的元素可以使用移动、缩放和旋转工具进行编辑。