Lighting Tool

照明工具

Options 选择

Lighting Tool

照明工具

The position of the light can be painted at the desired location, regardless of the type of surface. The yellow line marking shows the most relevant light source with regard to the selected surface. Click and drag this marking to interactively edit its placement. In addition, the surface Normals at the location of the cursor will be highlighted. Head © Bunk Timmer 光线的位置可以绘制在所需的位置,而不用考虑表面的类型。黄线标记显示与所选表面最相关的光源。单击并拖动此标记以交互式编辑其位置。此外,光标所在位置的表面法线将被突出显示。头铺 Timmer

The Lighting Tool makes lighting objects a great deal easier. Instead of placing each light in an iterative process and fine-tuning their brightness in the Attributes Manager, lights can be created, placed, selected and their brightness interactively edited directly in the editor view. All of this without even entering the Attributes Manager!

照明工具使得照明对象非常容易。与将每盏灯置于迭代过程中并在属性管理器中微调亮度不同,灯光可以直接在编辑器视图中创建、放置、选择和交互编辑它们的亮度。所有这一切甚至没有进入属性管理器!

To create and edit lights interactively, proceed as follows:

要交互地创建和编辑灯光,按照以下步骤操作:

  1. Call up the 打电话给Lighting Tool 照明工具 (main menu: Tools). (主菜单: 工具)
  2. Click on an empty area of the editor view and a light source will be created. Each new click in an empty area of the editor view will create an additional light (each light will have the same settings as the previously selected light). Clicking and holding the mouse button pressed will let you move the newly created light vertically. 点击编辑器视图的空白区域,就会创建一个光源。在编辑器视图的空白区域中,每次新单击都会创建一个额外的光源(每个光源的设置与之前选择的光源相同)。点击并按住鼠标按钮会让你垂直移动新创建的光
  3. If one or more lights are selected, these will be edited when a surface is manipulated. 如果选择了一个或多个灯光,则在操作表面时将对其进行编辑
  4. If lights already exist in the scene the most relevant light for a surface will automatically be marked when you place the cursor over a given surface. Clicking once will select that light source (light sources can be added to the selection by simultaneously pressing the Shift-key; simultaneously pressing the Ctrl-key will deselect the light source). If a light source is already selected it will be given an additional dark red marking. It can then be manipulated by pressing the mouse button (without a prior click). 如果光线已经存在于场景中,当你把光标放在一个给定的表面上时,表面上最相关的光线会自动标记出来。单击一次将选择光源(光源可以通过同时按下 shift 键添加到选区; 同时按下 ctrl 键将取消选择光源)。如果一个光源已经被选中,它将被赋予一个额外的暗红色标记。然后可以通过按下鼠标按钮(无需事先单击)来操作
    Pressing the following keys while manipulating with the mouse button pressed will do the following: 当按下鼠标按钮操作时,按下下面的键可以执行以下操作:

Known Limitations

已知的局限性