Lighting
Tool
照明工具
Options 选择
Lighting Tool
照明工具
The position of the light can be painted at the
desired location, regardless of the type of surface. The yellow line marking shows the most relevant light
source with regard to the selected surface. Click and drag this marking to interactively edit its placement.
In addition, the surface Normals at the location of the cursor will be highlighted. Head © Bunk
Timmer 光线的位置可以绘制在所需的位置,而不用考虑表面的类型。黄线标记显示与所选表面最相关的光源。单击并拖动此标记以交互式编辑其位置。此外,光标所在位置的表面法线将被突出显示。头铺 Timmer
The Lighting Tool makes lighting objects a great deal easier. Instead of placing each light in an iterative
process and fine-tuning their brightness in the Attributes Manager, lights can be created, placed, selected
and their brightness interactively edited directly in the editor view. All of this without even entering the
Attributes Manager!
照明工具使得照明对象非常容易。与将每盏灯置于迭代过程中并在属性管理器中微调亮度不同,灯光可以直接在编辑器视图中创建、放置、选择和交互编辑它们的亮度。所有这一切甚至没有进入属性管理器!
To create and edit lights interactively, proceed as follows:
要交互地创建和编辑灯光,按照以下步骤操作:
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Call up the 打电话给Lighting Tool 照明工具 (main menu: Tools).
(主菜单: 工具)
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Click on an empty area of the editor view and a light source will be created. Each new click in an empty area
of the editor view will create an additional light (each light will have the same settings as the
previously selected light). Clicking and holding the mouse button pressed will let you move the newly
created light vertically.
点击编辑器视图的空白区域,就会创建一个光源。在编辑器视图的空白区域中,每次新单击都会创建一个额外的光源(每个光源的设置与之前选择的光源相同)。点击并按住鼠标按钮会让你垂直移动新创建的光
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If one or more lights are selected, these will be edited when a surface is manipulated.
如果选择了一个或多个灯光,则在操作表面时将对其进行编辑
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If lights already exist in the scene the most relevant light for a surface will automatically be marked when
you place the cursor over a given surface. Clicking once will select that light source (light sources can
be added to the selection by simultaneously pressing the Shift-key; simultaneously pressing the Ctrl-key
will deselect the light source). If a light source is already selected it will be given an additional dark
red marking. It can then be manipulated by pressing the mouse button (without a prior click).
如果光线已经存在于场景中,当你把光标放在一个给定的表面上时,表面上最相关的光线会自动标记出来。单击一次将选择光源(光源可以通过同时按下 shift 键添加到选区; 同时按下 ctrl 键将取消选择光源)。如果一个光源已经被选中,它将被赋予一个额外的暗红色标记。然后可以通过按下鼠标按钮(无需事先单击)来操作
Pressing the following keys while manipulating with the mouse button pressed will do the following:
当按下鼠标按钮操作时,按下下面的键可以执行以下操作:
- Shift 转移: The light source will be moved in the direction of the current surface
Normals, i.e., the distance to the object will be varied.
: 光源将沿着当前表面法线的方向移动,也就是说,与物体的距离会发生变化
- Ctrl 1. Ctrl: The brightness of the light source will be varied.
: 光源的亮度会变化
- Ctrl/Cmd+Shift Ctrl/Cmd + Shift: The cone of light of Spot lights will be varied ( 当前位置聚光灯的锥形光源将会变化Outer Angle 外角 parameter)
参数)
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Alt 谷丙转氨酶
during manipulation: The tool will temporarily switch to 在操作过程中: 该工具将暂时切换到Target 目标 mode (which only makes sense in conjunction with a Spot light). 模式(只有与聚光灯结合才有意义)
Known Limitations
已知的局限性
- This tool’s ability to work with generated objects (Arrays, Cloner Objects, etc.) is limited (unless
parameter objects have been made editable). 此工具处理生成对象(数组、 Cloner 对象等)的能力受到限制(除非参数对象已经可编辑)
- It may be difficult to locate the correct surface when
working with Deformer Objects (Bend, Twist, Shear, etc.). In such instances, hide the Deformer Object in the
editor view. 当使用变形物体(弯曲、扭曲、剪切等)时,可能很难找到正确的表面。在这种情况下,在编辑器视图中隐藏 Deformer 对象