Options
选择
强度[-∞ . . + ∞% ]
Strength is a general setting that defines the strength with which the tool
affects points. Simultaneously pressing
强度是一个通用的设置,它定义了工具影响点的强度。同时按下 Ctrl/Cmd 键会逆转这个效果。
半径[0. . + ∞ m ]
Radius defines the tool’s size, which will be displayed as a circle in the Viewport. The falloff defined for the Falloff tool will exert its effect within this radius.
半径定义了工具的大小,它将在 Viewport 中显示为一个圆圈。为 Falloff 工具定义的衰减将在这个半径内发挥其作用。
模式
This setting is used to define how the tool should work. You can select from the following options:
此设置用于定义工具应该如何工作。您可以从以下选项中选择:
涂片
Drags the mesh in the direction of the mouse movement (this is how the Magnet tool worked in previous versions of Cinema 4D).
拖动网格到鼠标移动的方向(这是磁铁工具在先前版本的 Cinema 4D 中的工作原理)。
拉
Drags the mesh in the direction of the camera.
在相机方向上拖动网格。
表面
Drags the mesh in the direction of the point Normals at the center of the tool (does not work in conjunction with splines).
沿工具中心法线点的方向拖动网格(不与样条结合使用)。
正常
Deforms the mesh in the respective directions of its point Normals (does not work in conjunction with splines).
使网格在其法线点的各个方向变形(不与样条一起工作)。
排斥
Repels the mesh radially away from the tool.
从工具径向排斥网格。
旋转
Spins the mesh around the tool.
围绕工具旋转网格。
Twists the mesh and drags it in the direction of the center of the tool
扭转网格并将其拖向工具中心的方向
漩涡
Works like Twister and also drags the mesh in the direction of the camera.
像 Twister 这样的工作,也拖动网格在相机的方向。
真顺利
Smooths the mesh like a Subdivision Surface object would (does not work in conjunction with splines).
光滑的网格就像一个细分曲面对象会(不工作与样条)。
The following 4 options are only available for the Brush tool and only affect the editing of Vertex maps (for
which the Paint
Tool
下面的4个选项只适用于画笔工具,并且只影响顶点地图的编辑(实际上绘图工具更适合)。
油漆
Paints on a weighting.
描绘权重。
模糊
Use brush strokes to blur abrupt changes in weighting.
使用笔触模糊突然变化的权重。
流血
Takes the weighting at the center of the brush and distributes this value across its radius.
在画笔的中心获取权重,并将这个值分布在画笔的半径上。
强度
Enlarges/reduces existing weighting values.
放大/减少现有的加权值。
只能看见
If this option is enabled, only the visible points that are not obscured by other objects will be affected in the active Viewport. If disabled, the points not visible from the angle of view of the camera can also be moved.
如果启用此选项,则只有不被其他对象遮挡的可见点才会在活动 Viewport 中受到影响。如果禁用,点不可见的角度相机也可以移动。
Elements hidden via the Hide
Selected
通过 Hide Selected 函数隐藏的元素不包括在内,也不会受到影响。通过相机剪辑隐藏的区域将被视为可见区域。
表面
Enable this option if you want to extend the tool’s effect beyond the sphere shown in the Viewport. In the image above you can at the center how part of the plane is also being moved because this area lies within the effect’s radius of the visible tool preview on the left. At the right on the other hand, the tool orients itself to the surface, which makes it possible to make very fine modifications to the object surface.
如果你想把这个工具的效果扩展到 Viewport 所示的范围之外,那么启用这个选项。在上面的图片中,你可以在中心看到平面的一部分是如何被移动的,因为这个区域位于左边可见工具预览的效果半径之内。另一方面,工具将自己定位到物体表面,这使得对物体表面进行非常精细的修改成为可能。
预览
This enables or disables the circular tool preview.
这将启用或禁用循环工具预览。
Restriction
限制
Space
X[-∞..+∞%]
Y[-∞..+∞%]
Z[-∞..+∞%]
SpaceX [-∞ . . + ∞% ] y [-∞ . . + ∞% ] z [-∞ . . + ∞% ]
This setting can be used to restrict the tool’s effect along 3 axes. For example, if you don’t want to modify the position of points along the Y axis, set Y to 0%; if you only want a minimal change in position, set Y to 10%, for example. The Space setting defines if the object or global coordinate system should be use.
这个设置可以用来限制工具沿3个轴的效果。例如,如果不想修改 y 轴上点的位置,可以将 y 设置为0% ; 如果只想在位置上做最小的改变,可以将 y 设置为10% 。空间设置定义了是否应该使用对象或全局坐标系。