MoGraph Cache 高速缓存Basic 基础Build 构建Playback 回放

Playback

回放

Enable

启用

Use this option to define whether or not the cache should be used (regardless if internally or externally). If there is no cache or if the option is disabled, the calculation will take place "live".

使用此选项可以定义是否应该使用缓存(无论是在内部还是外部)。如果没有缓存,或者该选项被禁用,则计算将“实时”进行。

Strength[0..100%]

力量[0. . 100% ]

If the clone-generating object has multiple MoGraph Cache tags assigned to it these can be mixed stepplessly using the Strength setting.

如果生成克隆的对象有多个 MoGraph 缓存标记分配给它,这些可以使用强度设置无级混合。

The caches being mixed must both be enabled (Enable option active).

正在混合的缓存必须同时启用(启用选项处于活动状态)。

The Strength value is only used to mix the effect of the MoGraph Cache tags that iie to its left in the Object Manager with its own effect. Only values of less than 100% will be mixed. Tags with values of 100% that lie to the left of the selected tag will not be mixed. If the value is set to 0%, the tag will not be mixed at all. In-between values will mix linearly between the clone positions, size and rotation defined by the tags

强度值只用于混合 MoGraph 缓存标记的效果,这些标记位于对象管理器的左侧,具有自己的效果。只有小于100% 的值才会混合。值为100% 位于所选标记左侧的标记将不会混合。如果该值设置为0% ,则根本不会将标记混合。中间值将在克隆位置、大小和标记定义的旋转之间线性混合

Cache Type

缓存类型

Use this setting to define if the internal cache (RAM) or the external cache (hard drive) should be used. Note that the internal cache will be deleted if you switch to Load From File.

使用此设置来定义是否应该使用内部缓存(RAM)或外部缓存(硬盘驱动器)。请注意,如果切换到“从文件加载” ,内部缓存将被删除。

Each time the Cache Type is switchted, a prompt will appear asking if the internal cache should be overwritten or deleted.

每次切换 Cache Type 时,都会出现一个提示,询问是否应覆盖或删除内部缓存。

Filename

文件名

Use this setting to define a path to an external cache (if you saved this cache yourself, the same path as in the Create menu will be used but can also be modified here). To do so, select the respective *.mog file. You might have to click on the Load Cache From File button to make the cache work.

使用此设置定义外部缓存的路径(如果您自己保存此缓存,将使用与 Create 菜单中相同的路径,但也可以在此修改)。为此,请选择相应的 * 。混合文件。您可能必须单击“从文件加载缓存”按钮才能使缓存工作。

Relative paths can also be used as described under File.... The Tokens described here can also be used.

相对路径也可以像 File... 下面描述的那样使用。

If you load an external cache here the MoGraph Cache tag can be assigned to each clone-generating object (except for those that generate splines), including Matrix and Voronoi Fracture objects. The tag then controls these other clones (whereby, depending on the type, only the existing clones (e.g., Voronoi Fracture) or the original number of clones saved in the cache (e.g., Matrix object) will be generated and controlled).

如果你在这里加载一个外部缓存,MoGraph 缓存标记可以被分配给每个生成克隆的对象(除了那些生成样条的对象) ,包括 Matrix 和 Voronoi Fracture 对象。然后,标记控制这些其他克隆(根据类型,只有现有克隆(例如 Voronoi 断裂)或者缓存中保存的原始克隆数(例如,Matrix 对象)将被生成和控制)。

Load Cache From File

从文件加载缓存

Depending on the Cache Type that is defined, the cache defined in the Filename field will either be loaded as an internal cache or be made ready for streaming. This button must be clicked on if, for example, the cache was deleted or a different cache was defined in the Filename field.

根据所定义的缓存类型,Filename 字段中定义的缓存将要么作为内部缓存加载,要么准备好进行流式缓存。例如,如果已删除缓存或在 Filename 字段中定义了不同的缓存,则必须单击此按钮。

Offset

偏移量

A temporal offset can be defined for a calculated cache. The animation will then play with the defined offset to the uncached animation.

可以为计算出的缓存定义时间偏移量。然后动画将发挥与定义的偏移到无关的动画。

Loop

环路

Enable this option if, after it has finished playing, the cache should be played again from the beginning.

如果在播放结束后,缓存应该从头再次播放,则启用此选项。

Loop Blending[0..100%]

循环混合[0. . 100% ]

A blend will be created between the current cache and the first cache image. A loop range (beginning at the end of the loop) is defined in %. This sounds more complicated than it actually is. What this function does is create a loop with modified start and end states for a more harmonious loop without jumps.

将在当前缓存和第一个缓存图像之间创建混合。循环范围(从循环结束开始)在% 中定义。这听起来比实际情况要复杂得多。这个函数所做的是创建一个具有修改的起始和结束状态的循环,以实现一个更和谐的没有跳跃的循环。

This only works with the most commonly used Effector effects that relate to position, scale, rotation, color, etc, and not with erratic modifications which can occur when the number of Clones or their sequence is modified.

这只适用于最常用的效果器效果,涉及的位置,规模,旋转,颜色等,而不是不稳定的修改,可能会发生的克隆数量或其序列被修改。