MoGraph Cache 高速缓存Basic 基础Build 构建Playback 回放

Build

构建

Range
From
To

范围从到

If this option is enabled, the From and To settings can be used to precisely define the range within the animation that should be baked.

如果启用此选项,则可以使用“发件人”和“收件人”设置精确定义应该烘培的动画范围。

Bake

烘焙

Clicking on this button will bake the full animation (Range option disabled) or the defined Range (option enabled). The Cache Type will automatically be defined internally.

点击这个按钮将烤全动画(范围选项禁用)或定义范围(选项启用)。缓存类型将自动在内部定义。

Bake Frame

烤架

Click on this button to bake the current frame.

单击此按钮烘培当前帧。

Tip: 提示:
A baked Matrix object cannot generate Thinking Particles! If the particles should nevertheless be present in the scene, go to the animation’s first frame and click on 一个烘焙的矩阵对象不能产生TP粒子!如果粒子仍然应该出现在场景中,进入动画的第一帧并点击Clear Frame 清晰的框架. Particles and cache will then be present. 。粒子和缓存将随后出现

Clear Cache

清除缓存

Click on this button to delete the entire internal cache: The scene file will be smaller and calculations will either be done live.

点击这个按钮删除整个内部缓存: 场景文件将更小,计算将要么完成现场。

Clear Frame

清晰的框架

Click on this button to delete the state of the current frame in the cache. You can then modify Effector settings at this frame, whose effect will be visible immediately. Click on Bake Frame to record this frame in the internal cache.

单击此按钮可删除缓存中当前帧的状态。然后您可以修改效果器设置在这个框架,其效果将立即可见。点击 Bake Frame 在内部缓存中记录该帧。

Filename
->

文件名->

With the introduction of Cinema 4D R18, a cache can also be saved as a sequence (1 per animation frame) by individual cache files (extension: *.mog). This saves time when saving the scene, especially when working with very elaborate MoGraph Effectors. The cache can grow to be quite large and was previously always integrated into the scene file. For example, if the cache is 1GB large, you can imagine how long it can take to save the file, even though nothing may have been modified in the cache.

随着 Cinema 4D R18的引入,一个缓存也可以被单独的缓存文件保存为一个序列(每个动画帧1个)(扩展名: *)。Mog).这可以节省保存场景的时间,尤其是在使用非常复杂的 MoGraph 效果器时。缓存可以变得非常大,而且以前总是集成到场景文件中。例如,如果缓存是1gb 大小,您可以想象保存文件需要多长时间,即使缓存中可能没有修改任何内容。

In R18 you can now export the internal cache. The scene file will automatically access the corresponding files only when needed, which occurs very quickly and requires hardly any RAM. If the cache files lie in a network directory, multiple Cinema 4D instances can access them.

在 R18中,你现在可以导出内部缓存。场景文件只有在需要的时候才会自动访问相应的文件,这种情况发生得很快,几乎不需要任何 RAM。如果缓存文件位于网络目录中,多个 Cinema 4D 实例可以访问它们。

A path or file name can be entered into this field with which the cache files will be saved.

可以将路径或文件名输入到保存缓存文件的字段中。

At the far right you will see a small arrow button with which you can open a list of Tokens: the Tokens from the Takes can be used for filenames. In addition to the Tokens in this list, these two MoGraph Cache tag Tokens are also available:

在最右边,您将看到一个小箭头按钮,您可以使用它打开令牌列表: 来自 Takes 的令牌可以用作文件名。除了这个列表中的 Tokens,这两个 MoGraph Cache 标记也是可用的:

Relative path names, as described under File..., can also be used.

还可以使用相对路径名,如文件... 下所述。

Bake to file

烘培归档

Click on this button to bake the internal cache and save it to the path defined in the Filename field. The external cache will then be used right away. If a cache of the same name was already saved, several prompts will be displayed to prevent these from being overwritten by mistake.

单击此按钮以烘焙内部缓存并将其保存到 Filename 字段中定义的路径。然后将立即使用外部缓存。如果已经保存了相同名称的缓存,则会显示几个提示,以防止错误地覆盖这些缓存。

Export Cache to File

将缓存导出到文件

Click on this button to save the current internal cache - without baking it again - to the path defined in the Filename field (only works if an internal cache is used).

单击此按钮将当前的内部缓存保存到 Filename 字段中定义的路径(只有在使用内部缓存时才有效)。

Memory Used :

使用内存:

When a file is baked, position, rotation and scale information are saved internally in the scene file (or externally for various data), without having to calculate these live. This file will grow if an internal cache is used. This growth will be displayed in the Memory Used information field.

当一个文件被烘培,位置,旋转和比例信息被保存在场景文件内部(或外部为各种数据) ,而不必计算这些活动。如果使用内部缓存,该文件将增长。这个增长将显示在内存使用的信息字段。

Even if an external cache is used, several frames prior to and after the current frame will be loaded. The amount of memory used will be less and this will also be displayed.

即使使用了外部缓存,也会在当前帧之前和之后加载多个帧。使用的内存量将减少,这也将显示。