Interaction Tag

交互标签

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Interaction Tag

交互标签

General

常规

This tag can be used to create elaborate, interactive control mechanisms. This tag primarily defines what happens when you click on an object in the Viewport (with no object having been previously selected) and click+drag, and then release. Generally speaking, what happens in Tweak Mode mode.

此标记可用于创建复杂的交互式控制机制。这个标签主要定义了当你在 Viewport 单击一个对象(之前没有选择任何对象) ,然后单击 + 拖动,然后释放时会发生什么。一般来说,什么发生在调整模式模式。

This is normally done in Use Object/Model mode with the Move, Scale or Rotate tool selected.

这通常是在使用对象/模型模式下,选择移动、缩放或旋转工具。

Example 1

例子一


  1. The cube is used as a type of remote control: one of the smaller cubes will move, depending on which color surface you click and drag (the remote control cube can also be made to move or can be made to remain in place). If this concept is, for example, applied to character rigs, a wide range of new possibilities open up for interactively controlling complex rigs … 立方体被用作一种遥控器: 一个较小的立方体将移动,这取决于您单击和拖动的颜色表面(遥控立方体也可以移动或保持在原位)。如果这个概念,例如,应用于字符钻机,一个广泛的新的可能性打开了交互控制复杂的钻机..
  2. If a command is called up (in this example: Save) when the cursor is positioned over a plane, the Project can be saved. 如果在光标位于平面上时调用命令(在本例中为 Save) ,则可以保存 Project

Example 2

例子二


If a plane is grabbed and dragged, the Wind deformer’s amplitude can be controlled. The X Pixels setting is referenced and added to the existing amplitude. Of course any other setting can be used in place of amplitude.

如果抓住并拖动一架飞机,可以控制风力变形器的振幅。X 像素设置被引用并添加到现有的振幅。当然,任何其他设置都可以用来代替振幅。