Ghosting
鬼影
The Ghosting functionality (also known as Onion Skinning) is a traditional animation aid that displays animation states (hereinafter referred to as Ghosts prior to and following the current frame. Depending on the proximity in the animation to the current frame the ghosts have an decreasing transparency value up to 0%.
鬼影功能(也称为洋葱皮肤)是一个传统的动画辅助工具,用于显示动画状态(以下简称鬼魂,在当前帧之前和之后)。根据动画与当前帧的接近程度,鬼的透明度降低值最高可达0% 。
This function assists animators with the timing of their animations.
这个功能帮助动画师计时他们的动画。
For objects containing Joints or other Deformers, the Display tag is always assigned to the object containing the geometry.
对于包含关节或其他变形的对象,总是将 Display 标记分配给包含几何体的对象。
In the ObjectDraw Mode the Ghosting must be calculated in advance when Deformers are used (see Calculate Cache below).
在 ObjectDraw 模式下,当使用变形程序时,重影必须提前计算(参见下面的计算缓存)。
Tip: 提示:启用
Enables or disables Ghosting. If you want to temporarily disable Ghosting in one of the Viewports you can do this using the Viewport filters (View/Show Filter or in the Attribute Manager: Edit/Configure … /Filter tab).
启用或禁用“重影”。如果你想在其中一个视口中暂时禁用重影,你可以使用视口过滤器(查看/显示过滤器或属性管理器: 编辑/配置.../过滤选项卡)。
绘制模式
对象
The Ghosts will be drawn as wireframes. If these are affected by Deformers or Generators (e.g., Subdivision Surfaces) and you want the deformed Ghosts to be visible the Ghosting must be calculated in advance (see Calculate Cache below). Note that Subdivision Surfaces must be temporarily disabled. Otherwise the rate of display for the Ghosts will be too slow.
鬼魂将被画成线框图。如果这些都受到变形或生成器(例如,细分曲面)的影响,并且你希望变形的幽灵可见,重影必须提前计算(见下面的计算缓存)。请注意,细分曲面必须暂时禁用。否则显示的速度鬼将太慢。
重点
Ghosts will be displayed as points at the object’s origin. The point size can be modified using the Size parameter.
幽灵将显示为对象原点上的点。点大小可以使用 Size 参数修改。
轴心
Ghosts will be drawn as small axis jumps. The axis size can be modified using the Scale parameter.
当小的轴跳跃时,将绘制“幽灵”。可以使用 Scale 参数修改轴的大小。
小径
The animation will be drawn as a trail along the animation path. The longer the trail the faster the movement.
动画将绘制为沿着动画路径的轨迹。轨迹越长,运动速度越快。
多条小径
Each object point will be followed by a trail.
每个物体点后面都会跟着一条痕迹。
速度
Each object point’s ghost point will be assigned a velocity vector. Velocity vectors always run tangential to the animation path. The length of the velocity vectors can be modified proportionally using the Scale parameter.
每个目标点的鬼点将被分配一个速度矢量。速度向量始终运行与动画路径相切。速度矢量的长度可以使用 Scale 参数按比例修改。
比例[0. . + ∞% ]
Scales the axis size in Axis mode and the velocity vector size in the Velocity mode.
在轴模式下缩放轴大小,在速度模式下缩放速度矢量大小。
尺寸[0. . 10]
Defines the point size in Point mode.
在 Point 模式下定义点的大小。
阴影模式
Defines how Ghosts should be displayed. You should already be familiar with the various display modes.
定义鬼应该如何显示。您应该已经熟悉各种显示模式。
X 射线
Draws Ghosts in a subtle transparent mode that makes overlapping Ghosts visible.
在一个微妙的透明模式下绘制幽灵,使重叠的幽灵可见。
Frames Before[0..2147483647]
Frames After[0..2147483647]
帧前[0. . 2147483647]帧后[0. . 2147483647]
Defines how many frames before and after the current frame should be included in the Ghosting process. The Ghost colors can be defined using the color fields to the right of these parameters.
定义在重影过程中当前帧之前和之后应该包含多少帧。Ghost 颜色可以使用这些参数右侧的颜色字段来定义。
框架步骤[1. . 2147483647]
Defines the temporal interval between individual Ghosts.
定义各个幽灵之间的时间间隔。
使用 RangeStart End
Enable this parameter and use its two settings to define a specific frame range within which the Ghosts should be displayed.
启用此参数并使用其两个设置来定义应在其中显示 Ghosts 的特定帧范围。
Use Keys
Keys Before[0..2147483647]
Keys After[0..2147483647]
在[0. . 2147483647]之前使用钥匙[0. . 2147483647]
This parameter only works in conjunction with the Object, Axis and PointDraw Modes. As soon as the animated object nears one of its PSR Keys its Ghost’s display will be slowly faded in and out. The Before and After settings define the temporal range prior to and after the keyframe within which the Ghost should fade in and out. Use the color fields to the right to define separate colors for each setting.
此参数仅与 Object、 Axis 和 PointDraw 模式结合使用。一旦动画对象接近它的 PSR 键,它的 Ghost 显示将会慢慢淡入淡出。之前和之后的设置定义时间范围之前和之后的关键帧,其中幽灵应淡入和淡出。使用右侧的颜色字段为每个设置定义单独的颜色。
使用自定义框架
Use these parameters if you want Ghosts to appear at a specific time (independent of the animation). You can define either individual frames and/or frame ranges, separated by commas.
如果希望 Ghosts 在特定时间出现(与动画无关) ,请使用这些参数。您可以定义单独的帧和/或帧范围,用逗号分隔。
例子
30,35,40,60-70 will draw Ghosts at frame 30, 35 and 40 as well as the frame range 60-70 (per frame of animation for the range).
30,35,40,60-70帧将画鬼在30,35和40帧,以及帧范围60-70(每帧动画为范围)。
使用 Cache
Defines whether or not the cache will be used.
定义是否使用缓存。
网页快照:
This informational parameter displays the percentage (temporal) of the animation that has been cached (if your Project has a total range of 1-100 frames and you stop caching at frame 50 this parameter will display a value of 50%).
此信息性参数显示已缓存的动画的百分比(时间)(如果您的项目的总范围为1-100帧,并且在帧50停止缓存,此参数将显示50% 的值)。
计算缓存
It is necessary to calculate the cache in the following instances in order to generate accurate Ghosting:
为了生成精确的重影,有必要在以下情况下计算缓存:
Don’t forget that the file size can increase dramatically, therefore you should click on Empty Cache before saving your file.
不要忘记文件大小可以显著增加,因此您应该在保存文件之前单击空缓存。
空缓存
This empties the cache. Click on this button before saving your file. Otherwise the file size may be unnecessarily large.
这将清空缓存。在保存文件之前单击此按钮。否则文件可能会不必要地变大。
All figures on this page: © Bunk Timmer
本页所有数字: Bunk Timmer