Add to Object Buffer
添加到对象缓冲区
Use this page to specify up to 12 object Buffer IDs for the object. These object channels correspond to the object channels defined in the Multi-Pass setting’s Channel menu.
使用此页面可为对象指定最多12个对象缓冲区 id。这些对象通道对应于 Multi-Pass 设置的 Channel 菜单中定义的对象通道。
Let’s say you activate a Compositing tag in the Channel tab for a given object and assign it ID 1. If you subsequently define an object channel in the Multi-Pass settings with an ID of 1, an alpha channel will be created that matches the object. This method can be used to create any number of alpha channels.
假设您在 Channel 选项卡中为给定对象激活了一个合成标记,并为其分配 ID 1。如果您随后在 Multi-Pass 设置中定义一个 ID 为1的对象通道,那么将创建一个与该对象匹配的 alpha 通道。此方法可用于创建任意数量的 alpha 通道。
An ID of 1 can also be assigned to other objects, letting you combine a wide variety of objects that can be output as alpha channels. Refer to the Multi-Pass chapter for more details.
还可以为其他对象指定一个 ID 为1,这样就可以组合各种可以作为 alpha 通道输出的对象。更多细节请参阅多重通过章节。
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